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Quest

The Machine Speakers

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 73-75
Quest ID79354

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79354))

What to do

StorylineThe Monster and the Machine, step 7 of 8
Rewards14g 46s, 4,950 XP

Description

Ah, {name}! The {race} of the hour... We were just discussing you. <Moira nods towards Speaker Brinthe.> There is some unfinished business for us to attend to, now that the High Speaker's transgressions have been corrected and the Awakening Machine restored once more. Care to stick around?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 2 mapped points
The Ringing Deeps map showing where to go for The Machine SpeakersTurn-inObjective area

In-game waypoint: /way #2214 43.3 34.0

Coordinates

  • Turn-inThe Ringing Deeps 43.3, 34.0/way #2214 43.3 34.0
  • Objective areaThe Ringing Deeps 42.9, 32.4/way #2214 42.9 32.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gundargaz, The Ringing DeepsAlliance and Horde · about 50 yards north-west
  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 1,200 yards south-east
  • The Aegis Wall, HallowfallAlliance and Horde · about 1,300 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

The Monster and the Machine

Part 7 of 8.

Previous: Into the Machine · Next: Orientation: Gundargaz

  1. 1Absent Speaker
  2. 2Sympathetic Speakers
  3. 3Battle of the Earthenworks
  4. 4Return to Moira
  5. 5Dark Iron from Above
  6. 6Into the Machine
  7. 7The Machine Speakers
  8. 8Orientation: Gundargaz

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Into the MachineThe Ringing Deeps · Level 73-75

    No time to catch our breath! The High Speaker is fleeing to the earthen's most sacred machine. We need to follow him. Remember, we're doing this for the earthen! For justice! For all the brothers and sisters and comrades who've fallen to the High Speaker's hubris!

After this quest

Taken from the storyline's own step order.

  • Orientation: GundargazThe Ringing Deeps · Level 73-75

    Our new kobold friends have been moving into Gundargaz. They've also been gathering odds and ends from around the Ringing Deeps. You should check in with the Quartermaster! Go have a look at what they've collected. Then we can talk about what we're doing next. I heard Anduin's around here somewhere.

The storyline at a glance

The Monster and the Machine has 8 steps, from Absent Speaker to Orientation: Gundargaz.

Maps its steps are placed on (steps per map): The Ringing Deeps (8).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.