Quest
The Machine Speakers
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79354))
What to do
Description
Ah, {name}! The {race} of the hour... We were just discussing you. <Moira nods towards Speaker Brinthe.> There is some unfinished business for us to attend to, now that the High Speaker's transgressions have been corrected and the Awakening Machine restored once more. Care to stick around?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2214 43.3 34.0
Coordinates
- Turn-inThe Ringing Deeps 43.3, 34.0
/way #2214 43.3 34.0 - Objective areaThe Ringing Deeps 42.9, 32.4
/way #2214 42.9 32.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- The High Speaker's Secret about 20 yards
- Pomp and Dire Circumstance about 20 yards
- Cogs in the Machine about 20 yards
- The Bronzebeard Legacy about 20 yards
- Home Is Where the Candle Is about 20 yards
- Holy Hydrocarbons about 30 yards
- Deep Wax Galactic about 30 yards
- Janky Candles about 30 yards
- A Light of the Dark about 30 yards
- A Plan Comes Together about 30 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gundargaz, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
- The Aegis Wall, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Ringing Deeps map
Storyline
The Monster and the Machine
Part 7 of 8.
Previous: Into the Machine · Next: Orientation: Gundargaz
- 1Absent Speaker
- 2Sympathetic Speakers
- 3Battle of the Earthenworks
- 4Return to Moira
- 5Dark Iron from Above
- 6Into the Machine
- 7The Machine Speakers
- 8Orientation: Gundargaz
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Into the Machine
No time to catch our breath! The High Speaker is fleeing to the earthen's most sacred machine. We need to follow him. Remember, we're doing this for the earthen! For justice! For all the brothers and sisters and comrades who've fallen to the High Speaker's hubris!
After this quest
Taken from the storyline's own step order.
- Orientation: Gundargaz
Our new kobold friends have been moving into Gundargaz. They've also been gathering odds and ends from around the Ringing Deeps. You should check in with the Quartermaster! Go have a look at what they've collected. Then we can talk about what we're doing next. I heard Anduin's around here somewhere.
The storyline at a glance
The Monster and the Machine has 8 steps, from Absent Speaker to Orientation: Gundargaz.
Maps its steps are placed on (steps per map): The Ringing Deeps (8).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.