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Retail (Midnight) · Current retail game · client build 12.1.5.70783
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Quest Log

Withdraw to the Loading Room!

Withdraw to the Loading Room! is a quest for level 1-10 in New Tinkertown. It is step 4 of 37 in the Gnomeregan storyline. It rewards 1 reputation reward, 180 experience and money.

Description

Excellent job gathering the other survivors! They - and you - are the reason S.A.F.E. teams keep coming down here. Nevin won't rest until we've found and rescued every possible survivor.

I'm sending my men to the Loading Room to prepare for decontamination. Please follow them and meet up with Gaffer Coilspring when you arrive. She'll set you up for decontamination and have you on your way to the surface.

Rewards

Money2 silver
Experience180 XP
ReputationGnomeregan +10

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28169))

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Rewards in detail
TypeRewardAmount
ExperienceXP180
MoneyGold2s
ReputationGnomeregan+10

Reward details

Reputation: Gnomeregan +10

The former denizens of Gnomeregan, now living in New Tinkertown and in league with the Alliance.

Reputation group: Alliance.

Other quests in New Tinkertown that reward Gnomeregan reputation: The Future of Gnomeregan (+75), A Job for the Multi-Bot (+250), The Fight Continues (+250), Scrounging for Parts (+250), What's Left Behind (+250), Dealing with the Fallout (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapNew Tinkertown
Objective areaDun Morogh1 mapped point
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

New Tinkertown Quest turn-in
Dun Morogh Objective area 1 mapped point
Dun Morogh map showing where to go for Withdraw to the Loading Room!Objective area

In-game waypoint: /way #27 27.7 31.9

Coordinates

  • Objective areaDun Morogh 27.7, 31.9/way #27 27.7 31.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Flight points closest to the quest’s turn-in marker on New Tinkertown:

  • Kharanos, Dun MoroghAlliance · about 1,400 yards east
  • Ironforge, Dun MoroghAlliance · about 2,000 yards east
  • Menethil Harbor, WetlandsAlliance · about 2,100 yards north-east
  • Thorium Point, Searing GorgeHorde · about 2,300 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards north (on the Dun Morogh map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Gnomeregan

Part 4 of 37.

Previous: See to the Survivors · Next: Decontamination

  1. 1Pinned Down
  2. 2Report to Carvo Blastbolt
  3. 3See to the Survivors
  4. 4Withdraw to the Loading Room!
  5. 5Decontamination
  6. 6To the Surface
  7. 7The Future of Gnomeregan
  8. 8The Future of Gnomeregan
  9. 9The Future of Gnomeregan
  10. 10The Future of Gnomeregan
  11. 11The Future of Gnomeregan
  12. 12The Future of Gnomeregan

Showing steps 1 to 12 of 37.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • See to the SurvivorsNew Tinkertown · Level 1-10

    If we don't do something quick, neither Nevin nor the survivors will make it out of here alive. I'm going to give you my squad's emergency teleport beacon. We still have enough strength and ammunition to fight our way out of here, but those survivors are in no condition to make a run for it.

After this quest

Taken from the storyline's own step order.

  • DecontaminationNew Tinkertown · Level 1-10

    You've been down here in Gnomeregan for a long time, <name>, and it's amazing that you've survived and kept your wits so long! We need to get you out. Before we can send you to the surface to join the rest of the gnomes, you have to go through the decontamination process.

The storyline at a glance

Gnomeregan has 37 steps, from Pinned Down to On to Kharanos.

Maps its steps are placed on (steps per map): New Tinkertown (30), New Tinkertown (5), Dun Morogh (2).

Other storylines on the New Tinkertown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Dun Morogh

See all 112 quests in Dun Morogh
Downloads

Download the images on this page

The game icons and art shown on this page, as image files.

achievement quests completed 01

Sounds for Withdraw to the Loading Room!

Files from the game client that belong to this subject.

More in the sound library.