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Quest

Two-Tusk Takedown

A World of Warcraft quest in Thousand Needles. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Whollyunholy+138via Wowhead (opens the original comment in a new tab)

This can actually be quite a tricky one to find (don't follow the skull on your map). Due south of the questgiver (about a hundred yards), you will find a cave with ~L41 elite ogres within. Use the quest item given to you to bribe them; they should then despawn, giving you an easy run out of the cave.

Bear left constantly while in the cave to find Two-Tusk.

The fight with Two-Tusk is an interesting one; periodically he will jump into a treasure chest and then something will happen: either the other chests will spawn weak pirates, or (very) weak parrots, while he himself appears or disappears. The fight appears to be a DPS race as he doesn't attack you directly, so if you can concentrate on him, I would. He has around 45K health.

Near the end of the fight an engineer will spawn, "casting" a very slow gunshot aimed at you. I haven't been hit by it but I would assume it hurts. You are prompted via a Blizzard raid warning to kill the engineer before she can get the shot off, but killing Two-Tusk causes her to despawn, so check his health at this point and see which you prefer.

Soloed first time as a L44 shaman (elemental spec). Shouldn't cause you much trouble. Melee characters may find the pirates more troublesome; as a caster, I didn't seem to be in range for them to aggro on me.

Good luck.

3
64801+24via Wowhead (opens the original comment in a new tab)

If you of a higher level that you can kill him before he even gets into a box don't. I had this quest bug out to where I could not loot him after he died. If you have DoTs just hit him with one and let it work for a bit then take him out. Seems to glitch if you kill him too fast.

Read all 48 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID25628

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25628))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineThousand Needles, step 28 of 107

Description

This treasure's all fake, but it's not like those den whompers are going to know the difference. Stupid ogres! Here's the plan... you head into the Admiral's Den and spread all of this "treasure" around to any ogres that get in your way. Then all you have to do is confront Tony Two-Tusk. You'll have the key to the cage in no-time!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Thousand Needles Quest turn-in 2 mapped points
Thousand Needles map showing where to go for Two-Tusk TakedownTurn-inObjective area

In-game waypoint: /way #64 91.7 79.3

Coordinates

  • Turn-inThousand Needles 91.7, 79.3/way #64 91.7 79.3
  • Objective areaThousand Needles 95.2, 79.5/way #64 95.2 79.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Thousand Needles map

Quests whose map markers the client places closest to this one on Thousand Needles, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Thousand Needles:

  • Fizzle & Pozzik's Speedbarge, Thousand NeedlesAlliance and Horde · about 600 yards west
  • Gadgetzan, TanarisHorde · about 1,000 yards south-west
  • Mudsprocket, Dustwallow MarshAlliance and Horde · about 2,100 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 160 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money21 gold
Experience5,150 XP
ReputationBilgewater Cartel +350

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Pick one of these

TypeCloth Shoulder
Item level23
BindingBinds when picked up
Armor4
Stats+5 Intellect, +7 Stamina, +6 Critical Strike
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for10 gold1 silver
TypeLeather Wrist
Item level23
BindingBinds when picked up
Armor5
Stats+4 Agility or Intellect, +6 Stamina
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for6 gold75 silver
TypeMail Feet
Item level23
BindingBinds when picked up
Armor9
Stats+5 Agility or Intellect, +7 Stamina
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for10 gold8 silver
TypePlate Wrist
Item level23
BindingBinds when picked up
Armor11
Stats+4 Strength or Intellect, +6 Stamina, +4 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for6 gold80 silver

Reputation: Bilgewater Cartel +350

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in Thousand Needles that reward Bilgewater Cartel reputation: Two If By Boat (+25), Do Me a Favor? (+25), Down in the Deeps (+250), Bar Fight! (+250), In the Outhouse (+250), Pirate Accuracy Increasing (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Thousand Needles

Part 28 of 107.

Previous: Two-Tusk Takedown · Next: Haunted

  1. 23Where's Wizzle?
  2. 24Where's Synge?
  3. 25Sunken Treasure
  4. 26Sunken Treasure
  5. 27Two-Tusk Takedown
  6. 28Two-Tusk Takedown
  7. 29Haunted
  8. 30With a Little Help...
  9. 31Carcass Collection
  10. 32The Mad Magus
  11. 33Negotiations
  12. 34Negotiations

Showing steps 23 to 34 of 107.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Sunken TreasureThousand Needles · Level 15-30

    The key to the cage is held by Tony Two-Tusk, the pirate admiral, and he's guarded by ogres that you'll never be able to kill! <Wizzle cries some more and then looks up, an idea forming in his brain.> I've got it! What do all pirates want more than anything else? No, not grog.

After this quest

Taken from the storyline's own step order.

  • HauntedThousand Needles · Level 15-30

    You think I'm going to just let you go after you killed me like that, mon? No way! I didn't create a piratical mercantile empire out of nothing just to see you bring me down. You're going to help me get back to life. Find my ex-wife, Ajamon, on the north side of the Holdfast. Just follow your nose.

Other quests with this name

This one: Horde only · Thousand Needles · Level 15-30.

Also counted by Thousand Needles Quests

Its criteria name 8 quests; others include:

The storyline at a glance

Thousand Needles has 107 steps, from The Grimtotem are Coming to Spread the Word.

Maps its steps are placed on (steps per map): Thousand Needles (106), Feralas (1).

Other storylines on the Thousand Needles map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.