This questline is a reference to the 1954 movie Seven Samurai directed by Akira Kurosawa. In the film bandits are menacing a farming village, and seven samurai are recruited to train the farmers and fight alongside them to protect the village when the bandits return. If you haven't seen it, I would recommend it, it's a classic.
Quest
Weapons and Warriors
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
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Aggartha may also be at 42.71, 71.69
One of the three crates is inside a building entered at /way 41.52 74.35
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78996))
What to do
Description
Gorloc raiders have been slaughtering these farmers and stealing their pearls. They seek our protection, but we may not be enough. I know of others nearby who can help. Seek them out and request their aid. If they are hesitant, offer them the promise of pearls as payment. We will also need to arm these farmers so they can defend themselves. Search for spare weapons and equipment that they might be able to use. I will go with the farmers and train them as best I can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 49.8 76.7
Coordinates
- Turn-inIsle of Dorn 49.8, 76.7
/way #2248 49.8 76.7 - Objective areaIsle of Dorn 41.4, 74.0
/way #2248 41.4 74.0 - Objective areaIsle of Dorn 44.7, 79.3
/way #2248 44.7 79.3 - Objective areaIsle of Dorn 42.2, 72.3
/way #2248 42.2 72.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Frayed Legacy about 500 yards
- Mycomayhem about 500 yards
- Monsters in the Dark about 660 yards
- Buried, Not Forgotten about 660 yards
- Prairie Fever about 670 yards
- For The Love of Gems about 690 yards
- Found Around the Unbound about 690 yards
- The Pillage of Freywold Village about 690 yards
- The Fourth Seat about 720 yards
- Delve into the Earth about 720 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Isle of Dorn map
Storyline
Seven Soldiers
Part 1 of 4.
Next: Pilfered Pearls
- 1Weapons and Warriors
- 2Pilfered Pearls
- 3Frontline Farmers
- 4Heart of a Hero
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Pilfered Pearls
The pearls that these farmers harvest are their only source of livelihood. Some of these earthen even look at pearl farming as their primary reason for existing. The gorlocs continue to pilfer pearls at every opportunity. As you eliminate the gorlocs, search them for stolen pearls.
The storyline at a glance
Seven Soldiers has 4 steps, from Weapons and Warriors to Heart of a Hero.
Maps its steps are placed on (steps per map): Isle of Dorn (4).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.