I'm not sure if it needs to be said, but the cave coords are 35.0, 75.0.
Quest
Monsters in the Dark
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79691))
What to do
Description
The local quarry was an active source of clay and ore for us until the fungarians took over some time ago. We were worried about the fungarians encroaching upon the village, but there's something more. Multiple sightings of a creature much larger than our native wildlife have been reported at night. Combined with villager Modhina's disappearance, I fear this is no coincidence. She visited the quarry recently and hasn't returned. We would be in your debt if you searched the tunnels.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2248 42.4 73.2
Coordinates
- Turn-inIsle of Dorn 42.4, 73.2
/way #2248 42.4 73.2 - Objective areaIsle of Dorn 35.1, 74.0
/way #2248 35.1 74.0 - Objective areaIsle of Dorn 34.9, 75.5
/way #2248 34.9 75.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- The Fourth Seat about 60 yards
- Delve into the Earth about 60 yards
- A Natural Remedy about 60 yards
- Building Blocks about 60 yards
- Echoes of Compassion about 60 yards
- Concerning Fungarians about 110 yards
- Found Around the Unbound about 130 yards
- The Pillage of Freywold Village about 130 yards
- Beetlejeweled about 130 yards
- For The Love of Gems about 190 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
/way 35.0, 75.0
Storyline
Hope, An Anomaly
Part 2 of 4.
Previous: Prairie Fever · Next: Buried, Not Forgotten
- 1Prairie Fever
- 2Monsters in the Dark
- 3Buried, Not Forgotten
- 4Hope, An Anomaly
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prairie Fever
I was supposed to see Kodun earlier, but I'm as petrified as unliving stone. The attack on the village was... paralyzing. <Hreka takes a deep breath and focuses on the shape of another jar.> Could you do me a favor and deliver those jars to Kodun?
After this quest
Taken from the storyline's own step order.
- Buried, Not Forgotten
Several suns ago, my friend Modhina ventured into the quarry cave. She wanted to find rare ore for Hreka, to help her craftsmanship. Modhina was excited, I remember. A rare feeling for earthen. She hasn't returned. The fungarians prevent us from searching the area.
The storyline at a glance
Hope, An Anomaly has 4 steps, from Prairie Fever to Hope, An Anomaly.
Maps its steps are placed on (steps per map): Isle of Dorn (4).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.