Collect [item=155912], they are in objects on the ground
Won't Leaf Him to Die quest video: https://www.youtube.com/watch?v=qsgGS7jt0LM
This quest is part of the Nazmir Сaravan to Vol'dun questchain. All Nazmir quests: The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo1191Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/qsgGS7jt0LM1202Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/Gd_kLzPGprk122Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/v-SZiVH0r8E124Сaravan to Vol'dun [currency=1553][npc=131231]Shoaljai Tar Pitshttps://youtu.be/xPgjVOdYMPs125Сaravan to Vol'dun[npc=130930]Shoaljai Tar Pitshttps://youtu.be/1tfwmz54mXIId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Won't Leaf Him to Die
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Strangely, while this quest chain occurs in Nazmir, you will largely receive Zandalari Empire reputation for completing it.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49774))
Requirements
Read from the Blizzard quest API.
What to do
Description
I may have done some wicked things in my past, but I won't leave dis guard to die. Zulajin has taken a nasty bite outta Zaluto... and has also infected him with some weird voodoo. But don't worry, because today is our lucky day. I have a plan to cure him. Dere are sweetleaf bushes nearby! De leaves of dis bush are known for their healing properties. You get me some, and I will be able to save dis Zaluto. It's de only chance we have!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 24.3 53.2
Objective areaIn-game waypoint: /way #864 66.2 58.8
Coordinates
- Turn-inNazmir 24.3, 53.2
/way #863 24.3 53.2 - Objective area (centre of the marked area)Nazmir 21.6, 54.0
/way #863 21.6 54.0 - Objective areaNazmir 28.4, 52.0
/way #863 28.4 52.0 - Objective areaVol'dun 66.2, 58.8
/way #864 66.2 58.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- We Have Them Cornered about 350 yards
- Power Denied about 350 yards
- Offer of Power about 350 yards
- Conduit Interruption about 350 yards
- Payback's a Lich about 350 yards
- Projection Destruction about 360 yards
- Humbling the Terrors about 360 yards
- All Hope is Lost about 360 yards
- Getting a Leg Up about 400 yards
- Didn't Stop to Think if They Should about 400 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Vulpera Hideaway, Vol'dun
- Zo'bal Ruins, Nazmir
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Zandalari Empire reputation: No Problem Tar Can't Solve (+75), On The Run (+75), Don't Go into the Light (+10), Bad To The Bone (+75), Recovering Ancient Fire (+75), Catch Me if You Can (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
This is the Pits
Part 3 of 7.
Previous: No Problem Tar Can't Solve · Next: Don't Go into the Light
- 1On The Run
- 2No Problem Tar Can't Solve
- 3Won't Leaf Him to Die
- 4Don't Go into the Light
- 5Bad To The Bone
- 6Recovering Ancient Fire
- 7Catch Me if You Can
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- No Problem Tar Can't Solve
I'm not going to lie... I did wicked things in my youth and I've been living with de shame ever since. But Zaluto is going to die without my healing, and we're all going to die if dat dino isn't taken care of. Dere is a lot of tar in dis area.
After this quest
Taken from the storyline's own step order.
- Don't Go into the Light
Okay, dis is de moment of truth! We will see if my voodoo can cure Zaluto. I should have been honest with you... dere is a chance dis won't work. Voodoo isn't a science, you know. I need you to hold Zaluto down, because dis here is going to hurt. A lot.
The storyline at a glance
This is the Pits has 7 steps, from On The Run to Catch Me if You Can.
Maps its steps are placed on (steps per map): Nazmir (6), Vol'dun (1).
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.