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WoW ForeverWoW Forever beta client 1.60.1.70532 · the official Classic+ · launches November 4, 2026Also on Classic Era · The Burning Crusade · Wrath of the Lich King · MoP Classic · Retail (Midnight)

WoW Forever Classes and Talents

Every WoW Forever class tree from the beta client: 465 talents across 27 tabs, with each row's point requirement and the arrows between talents. Pick a class to plan a build.

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Beta client, build 1.60.1.70532. The trees on these pages come from the beta client's Trait tables: tab, row and column, rank caps, the points each row asks for, and the arrows between talents. Beta data can change in any build.

Where these trees come from

The beta client (beta client, build 1.60.1.70532) still carries Classic's old Talent table, but the trees it uses are stored in its Trait tables. These pages read TraitTree, TraitNode, TraitNodeEntry, TraitDefinition, TraitEdge and TraitCond for every class.

Each class has three tabs of seven rows. A row opens once enough points are spent in its tab, at the thresholds the client lists (0, 5, 10 and so on up to 30). Arrows are the client's TraitEdge rows; the planner asks for the talent at the start of an arrow at full rank. Tooltip text is the talent's spell text from the same build.

A few talents have a Trait node in a class tree but no position on the grid. The planner leaves them out rather than place them where the client does not put them.

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Art © Blizzard Entertainment. Fan reference, not affiliated.

WoW Forever Talents and Classes Guide

World of Warcraft: Forever launches on November 4, 2026, and the beta has been running since September 17. Classes are one of the areas Blizzard has talked about least in hard detail and most in principle. It has said every class and specialization is being revamped, it has named the design goals, it has confirmed two new race and class combinations and a new playable race, and it has shown one class in any depth. It has not published a class by class change list, and it has not published the talent trees.

This page sticks to what Blizzard has actually said. Where a question has no published answer, it says so instead of filling the gap with what vanilla did. The data on this site reads from the Forever beta client, build wow_classic_beta 1.60.1, and the beta is a work in progress, so treat anything you see in it as subject to change before launch. For the wider picture of the game, start at the WoW Forever hub. For the announcement coverage itself, everything cited here lives in the BlizzCon 2026 hub.

What Blizzard has said about class design

Blizzard's official Forever page states that Forever brings revamps to all classes and specializations, and frames that as an invitation to rediscover a favourite class or play as someone entirely different. When that page went up it did not include the individual class changes, and Blizzard pointed to its panels for the detail. That is covered in the article on the new race and class combinations.

The What's Next panel gave the philosophy. Class identity stays central, with new abilities, new race and class combinations, and updates that preserve the feel of the original game. Blizzard's stated goal is to fill gaps without erasing what makes each class unique, and to focus on talents and abilities players notice, meaningful trade-offs, and reasons to value each class. The full panel run-down is in the What's Next recap.

The same panel is where the class, item and racial specifics landed: unique classes in the Classic style, impactful talents, hundreds of new items, and updated racials. Those are collected in the class, item and racial updates article.

Blizzard has not published a class list for Forever. The classes that appear by name across its own Forever material so far are Paladin, Shaman, Mage, Warrior, Hunter, Rogue, Druid, Priest and Warlock. Whether the roster ever grows is an open question Blizzard answered only loosely: on the roadmap it said new classes are not ruled out, without announcing any. That sits in the roadmap article.

Talents: impactful choices, not small percentage nodes

The single clearest statement Blizzard has made about talents in Forever is that they are dropping small percentage nodes in favour of impactful choices. That is the direction, not a spec sheet.

It is worth being precise about what that does and does not tell you. It tells you the design intent: fewer filler points that add a few percent to one stat or one spell, more talents you notice when you take them, and trade-offs that matter. In vanilla WoW, a large share of every tree was exactly that kind of filler, and clearing a path to a deep talent often meant spending several points on nodes you would never feel. Blizzard is saying Forever moves away from that pattern. It has not said the trees are the same shape, the same size, or that they hold the same number of points.

What Blizzard has not published: the trees themselves, the number of talent points you get, how deep any tree runs, what respec costs, or which vanilla talents survive unchanged. None of that has been announced. Any specific tree layout you see anywhere right now, including anything read out of the beta client, is a snapshot of an unfinished build.

The Forever talents hub is where that data lands on this site as it stabilises, and Forever spells covers the ability side. Both read from the beta client, so both move when Blizzard ships a new build.

Paladin is the only class Blizzard detailed

At the What's Next panel, Paladin was the worked example. Blizzard said Paladins gain a tanking seal, group healing, and a Retribution suite. That is the whole published detail: no numbers, no ability names, no talent positions, no indication of how the three pieces are split across the tree.

It is a meaningful signal anyway, because it names three roles Paladins were only partly able to fill in vanilla and says Forever fills the gaps. A tanking seal points at Protection being supported rather than improvised. Group healing points at Paladins bringing something beyond single target healing. A Retribution suite points at the damage path being built out rather than left as a levelling curiosity. Read it as intent, not as a build.

The beta bug list gives two more Paladin breadcrumbs, both flagged as problems rather than features: a Retribution talent called Vengeance that can trigger from periodic critical strikes, and feedback that ranking up Holy Strike does not feel good per rank. Those are in the September 17 known issues article.

No other class has had this treatment. Blizzard has not detailed what Warriors, Hunters, Rogues, Priests, Shamans, Mages, Warlocks or Druids receive.

Forsaken Paladin and Dwarf Shaman

Two new race and class combinations are confirmed. The opening ceremony cinematic showed an Undead Paladin wielding the Light, and Blizzard's official page names the combination the Forsaken Paladin. The page adds a second pairing, the Dwarf Shaman. Both break rules that held in original World of Warcraft, where Paladins were Alliance only and Shamans Horde only.

Two practical points. First, both combinations are part of Forever's base game as described on Blizzard's page, so they are not gated behind a paid pack the way the new race is. Second, they were announced as a pair, and Blizzard has not announced any further combinations. The Forsaken Paladin and Dwarf Shaman details are in the combinations article, and the reveal itself in the launch announcement.

The Forsaken Paladin gets more story than any other class content Blizzard has shown. It grows out of the new Warcraft III campaign Forsaken Kingdom, which covers the fall of Lordaeron, the founding of the Undercity and the first Forsaken Paladin. In Forever their story starts at a point where these former paladins are deeply mistrusted by other Forsaken and are still learning what it means to channel the Light in undeath. Bandarion Keep, in the Whispering Wood of Tirisfal Glades, grounds that in a local struggle for acceptance, identity and purpose. At level 60 they take on their own epic mount quest: where Alliance paladins claim their epic charger in the name of Redemption, the Forsaken ride in the name of Retribution. That is all from the Found Photos panel recap.

One thing to keep separate: modern WoW's Midnight: Eclipse update also opens Paladin to Night Elf, Forsaken and Troll characters. That is a different game on a different schedule and says nothing about Forever's roster. The two sets of dates are laid out in the post-BlizzCon calendar.

The Skyborne, Forever's new race

The Skyborne are Forever's new playable race: windswept elves, also known as the shen'dorei or hidden people. Their home is Zephras Isle, a floating island oasis in the sky, which is both the Skyborne starting experience and one of Forever's new zones.

Their history, as Blizzard told it at the Found Photos panel, starts with rebels who fled Eldre'Thalas after the War of the Ancients and found refuge in Skywall, where wind spirits anchored their island home in the elemental plane. When players meet them the Skyborne are in crisis: their elemental benefactors have vanished, the pylons holding Zephras together are failing, and parts of the island are falling into ruin and darkness. Several groups are fighting over the isle, including the Windshapers, the High Order and the Al'Aketh. Blizzard describes the whole thing as a surprising but self-contained experience, added with care and restraint.

Zephras Isle is a level 1 to 12 starting experience, described as an elemental start that blends Classic aesthetics with architecture inspired by Skywall. Skyborne pick a faction from the start, following either the Windshaper Horde path or the High Order Alliance path in the fight to defend the island. The race, the isle and the faction split are covered in the Skyborne race article and the detailed Skyborne write-up. Zephras Isle sits alongside the Riverglades and Mount Hyjal in the Forever zones hub.

The unlock matters if you are planning a Skyborne main. Forever itself comes with an active World of Warcraft subscription or game time, but the Skyborne race and the Zephras Isle starting questline require the Skyborne Heroic Pack or a higher edition. The Heroic Pack is listed at 29.99 US dollars on the Battle.net Shop. One naming note: Blizzard spelled the name Skyborn on stage and uses Skyborne on the official page, so Skyborne is the spelling used here.

Which classes a Skyborne can play

This is the one race and class table Blizzard published in full, and it is short:

Blizzard also said Skyborne come with new druid forms, new racials, and new customizations, voices and dances. No other class has been announced for the race, and Blizzard has not said whether the list grows later. The class split and the extras come from the What's Next recap.

Worth noticing: the Skyborne Shaman and Mage split is the reverse problem to the Forsaken Paladin and Dwarf Shaman. The new combinations hand a class to a faction that never had it. The Skyborne split hands each faction a different class from the same race, so your faction choice decides half the class list before you ever reach the class screen.

Racials, items and tier sets

Racials are being updated. Blizzard listed updated racials alongside unique classes and impactful talents at the What's Next panel, but it has not published what changed on any existing race. The only racial detail with a name attached comes from the beta bug list, where Starshards, the Night Elf Priest racial, was flagged for not benefiting from a talent called Twilight Focus, with a fix marked for the next build. That is a bug report, not a design note, though it does confirm racials and talents interact closely enough to break.

On gear, Blizzard said hundreds of new items are coming, many with on-use effects, and that existing items are getting stronger. Both raids at launch, the 20 player Hyjal Summit and the 10 player Barrow Deeps, carry new tier sets and a legendary reward Blizzard says it will reveal in full later. The raid sizes and the endgame line-up are in the endgame article. Item data from the beta client lands on the Forever item hub.

Item stats and on-use effects are the part of class planning that moves fastest before launch, so this is the area where it pays least to commit early.

Character models and transmog

Forever lets you change how your character looks without changing the game you are playing. Blizzard confirmed a toggle between the original SD look and the updated HD graphics, High Definition and Standard Definition character model options that are fully togglable, restored Classic animations for HD models, modern and Classic visual presets, and official gamepad support. The original art style stays, with rendering updates adding things like flowing rivers in Elwynn Forest, mist over Darkshore and moonlight in Ashenvale. The toggles are covered in the toggles article.

Transmog is opt-in and has rules that touch class planning directly. You configure outfits at a transmogrifier in certain cities, or disable the system entirely, in which case you see everyone in their equipped gear. Choosing Classic Mode when you first launch the game disables transmog automatically. Even with it off you keep collecting appearances.

The class-relevant rules:

Those come from the Deep Dive panel, collected in the Deep Dive article.

Legacy points and playing more than one class

The Legacy System changes the maths on class choice, because it lowers the cost of being wrong.

Legacy Points come from Legacy Challenges across several categories, and Blizzard named levelling a specific class as one of them. Points are account-wide, but each character spends its own copy in its own trees, which start as Professions, Adventure and Resourcefulness. At launch each character can spend up to 16 points, while up to 65 can be earned, so the cap is deliberately well below what a dedicated player will hold.

Two named perks matter to a class-shopping player. The Adventure tree holds Well Rested, which increases rested experience gains and raises the rested cap, which is aimed squarely at alts. Deeper in Resourcefulness sits Reagent Economy, which can remove reagent requirements from class abilities. Extra progress feeds a Legacy Reward Track of cosmetics such as the Spectral Bear Cub, with no competitive advantage attached. Forever also moves to the Burning Crusade style mount cost approach, shifting the up front cost into training and granting a mount when you learn the riding skill.

The practical read: rolling a second class is cheaper in Forever than it was in vanilla, because the account keeps some of the progress. The Legacy System overview is in the new systems article, with the full numbers in the Deep Dive article.

What the beta lets you test

The beta opened on September 17, 2026 and runs through October 21, which Blizzard calls the last full day of testing. The level cap starts at 20 and rises to 30 later in the test. A Server Slam event is planned, with the date still to be announced.

Week one opened with the Skyborne race, Zephras Isle, and two dungeons: Hall of Thanes for levels 13 to 18 and Ruins of Lordaeron for levels 15 to 20. All zone content through level 20 is available. The details are in the beta launch article.

For class testing, the cap is the whole story. A level 20 character has a handful of talent points and early ability ranks, so you can test how a class feels to level, how the first talents read, and whether a race and class pairing plays the way you hoped. You cannot test a level 60 build, endgame rotations, raid utility or anything about the two launch raids. Anyone claiming to know what a finished Forever build looks like from beta week one is guessing.

There are two ways in: signing up on Blizzard's Forever page enters your account for selection-based invitations delivered by email, or buying the Skyborne Epic Pack or the Warcraft Forever Collection, both of which include beta access. The entry level Skyborne Heroic Pack does not include beta access, even though it is the pack that unlocks the Skyborne race on live. Blizzard has not said whether a free beta invite lets you create a Skyborne. The access routes are laid out in the beta access article.

To install it, update your graphics drivers, update the Battle.net desktop app, pick WoW: Forever Beta under the In Development game versions, install, and create a new test character.

Beta known issues that touch classes

Blizzard posted its first Forever beta known issues list on the evening the beta opened. These are the entries that touch classes, racials or pets, and they are useful mostly as proof of what is still moving.

Marked as fixed in the next beta build:

Listed as work in progress:

Eight entries in total were marked fixed in the next build. The full list, including the non-class issues, is in the known issues article. New lists land in Forever news.

Notice what that Warlock block implies: pet scaling, hit chance, expertise and movement speed were all still being tuned on day one. Judging a pet class on beta week one numbers is not worth doing.

Picking a class under Forever's rules

Blizzard's design rules are published even though the class details are not, and the rules are the part you can actually plan around. Lead Classic Designer Tim Jones set them out at the What's Next panel: no flying mounts, no level scaling, a world that stays dangerous when measured against the spirit of Classic, levelling that matters as much as endgame, and a long term home where effort is never invalidated. The four stated pillars are approachable and familiar, the world as the main character, the journey before the destination, and protecting social experiences. Blizzard also said it is being careful about convenience, because quality of life choices change how players meet. That is all in the design rules article, with the permanent level 60 cap confirmed in the announcement coverage.

Those rules turn into a short list of questions to ask yourself before you commit, and the reasoning below is ours, not Blizzard's:

How much of your time will be spent levelling? With a permanent level 60 cap, no level scaling and more than a thousand new quests woven through the level 1 to 60 journey, the levelling experience is the main event rather than a queue for endgame. Pick a class you enjoy playing at low level, not one you only enjoy in a raid.

How do you feel about travelling on the ground? No flying means every trip is overland. Class tools that affect travel time are worth more in a game built this way than in one where you fly over the problem.

How much danger do you want? No level scaling cuts both ways: a zone above your level stays genuinely dangerous, and a zone below it stays safe. Blizzard's stated aim is challenge, preparation, communication and cooperation. Survivability and self sufficiency are worth real consideration.

Which ruleset are you choosing? Forever is realmless. You pick a ruleset instead of a realm: Normal, where PvP needs mutual consent, PvP, where contested territory carries more danger, Roleplaying, or Hardcore, which arrives after launch. That choice changes what your class needs more than most class features do. Cross ruleset grouping is not supported and factions stay separate, so Horde and Alliance still cannot group.

Which faction? Faction now decides more than it used to. The Forsaken Paladin and Dwarf Shaman cross lines that held in vanilla, and the Skyborne split gives Horde the Shaman and Alliance the Mage from the same race.

Do you want the new race at all? The Skyborne cost extra. Both new race and class combinations are part of the base game, which is included with a subscription.

Finally, the honest part. The following has not been announced: the class by class change lists, the talent trees, talent point totals, respec costs, which racials changed and how, whether any further race and class combinations are coming, whether the Skyborne ever gain more classes, and whether Forever adds a new class at all. Blizzard has pointed at future updates rather than committed. Anything you read that fills those gaps with numbers is filling them from vanilla or from an unfinished beta build. Blizzard describes Forever as a new permanent version of World of Warcraft that sits alongside modern WoW and Classic rather than replacing either, so Classic Era is still there to compare against while you wait.