EDIT: well apparently they "fixed" this method to no longer work, but didn't fix how broken the quest was in the first place. I'm unable to test new methods, or to see if this still works. Sorry guys.
Original text: I managed to cheese this one by just running over to the lever, jumping and clicking it when I was at the apex of the jump. It opened the cell door. Thank goodness, because I have a finicky space bar and would have had the worst time getting this done (or not done at all) if I had to do the jump and maneuver thing.
Quest
A Helpful Hand
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Blizzard: This is the kind of stuff that makes me want to ragequit your game. I hate this kind of quest stuff. tedious merde.
I really enjoyed this quest from an immersion standpoint!
At first I was sad that as a rogue, I couldn't just pick the lock.. but of course perhaps they took my picks.I had a laugh at the possible items to click in the cell, the idea that a torch holding a secret switch would for ANY reason be inside a prison cell lol!
The controlling of the hand is intentionally awkward. You can't strafe! You're just a hand walking on fingers and it's your character's first time being a necromancer after all! The trick is - you need to remember that you turn slowly, and you need to face the right way before walking forwards - especially when making a jump.
When you get up the first web on the lantern - you have to jump across to the second web. Don't bother trying to land on the ceiling-bone-claw thing. You can jump up onto the chain then safely from on top of the box with no risk to fall down. Line up carefully, but it's pretty forgiving on the chain just remember to "aim" with your mouse ideally, instead of WASD etc.
Try right-clicking the spiders! Kapow!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61759))
What to do
Description
It takes but a simple act of necromancy to animate a hand. Unfortunately, since you will be in closest proximity, you must be the one to command it. When you are ready, I will reanimate the hand. Once you have control, use it to pull the lever at the end of the hall. Couldn't be simpler, right?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1536 72.5 28.3
Coordinates
- Objective areaMaldraxxus 72.5, 28.3
/way #1536 72.5 28.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
Flight points closest to the quest’s turn-in marker on Vault of Souls:
- Renounced Bastille, Maldraxxus
- Keres' Rest, Maldraxxus
- Theater of Pain, Maldraxxus
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 77 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 77 on Wowhead.
Other quests on the Vault of Souls map
Storyline
The House of Rituals
Part 23 of 25.
Previous: Improvised Implements · Next: The Traitor Unmasked
- 14Heart of the Forest
- 15Cage Free Spores
- 16The Final Reagent
- 17Explosive Schemes
- 18No Crate Unturned
- 19Blinding the Brokers
- 20Designed to Fail
- 21Caught in the Act
- 22Improvised Implements
- 23A Helpful Hand
- 24The Traitor Unmasked
- 25The Better Part of Valor
Showing steps 14 to 25 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Improvised Implements
There must be some way we can get ourselves out of these cells. I don't see anything I can use over here. Search your cell for anything that can facilitate our escape.
After this quest
Taken from the storyline's own step order.
- The Traitor Unmasked
We must waste no time in warning the margrave of Kel'Thuzad's treachery. His reckless toying with forbidden powers could bring ruin to the house and beyond! Let us put an end to this!
The storyline at a glance
The House of Rituals has 25 steps, from House of Rituals to The Better Part of Valor.
Maps its steps are placed on (steps per map): Maldraxxus (21), Vault of Souls (3), Seat of the Primus (1).
Other storylines on the Seat of the Primus map
- Loyal to the Primus
- Covenant Hall Intro
- Grand Theft Necropolis
- Do Not Forget
- Assault on the House of Rituals
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.