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Quest

A Helpful Hand

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Phakalyalle+287via Wowhead (opens the original comment in a new tab)

EDIT: well apparently they "fixed" this method to no longer work, but didn't fix how broken the quest was in the first place. I'm unable to test new methods, or to see if this still works. Sorry guys.

Original text: I managed to cheese this one by just running over to the lever, jumping and clicking it when I was at the apex of the jump. It opened the cell door. Thank goodness, because I have a finicky space bar and would have had the worst time getting this done (or not done at all) if I had to do the jump and maneuver thing.

3
CycloneDuke+69via Wowhead (opens the original comment in a new tab)

I really enjoyed this quest from an immersion standpoint!
At first I was sad that as a rogue, I couldn't just pick the lock.. but of course perhaps they took my picks.

I had a laugh at the possible items to click in the cell, the idea that a torch holding a secret switch would for ANY reason be inside a prison cell lol!

The controlling of the hand is intentionally awkward. You can't strafe! You're just a hand walking on fingers and it's your character's first time being a necromancer after all! The trick is - you need to remember that you turn slowly, and you need to face the right way before walking forwards - especially when making a jump.

When you get up the first web on the lantern - you have to jump across to the second web. Don't bother trying to land on the ceiling-bone-claw thing. You can jump up onto the chain then safely from on top of the box with no risk to fall down. Line up carefully, but it's pretty forgiving on the chain just remember to "aim" with your mouse ideally, instead of WASD etc.

Try right-clicking the spiders! Kapow!

Read all 77 on Wowhead ↗

Quest facts

LevelLevel 60
LocationVault of Souls, Maldraxxus
Quest ID61759

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61759))

What to do

WhereVault of Souls, Maldraxxus
StorylineThe House of Rituals, step 23 of 25
Rewards25g 74s, 8,150 XP

Description

It takes but a simple act of necromancy to animate a hand. Unfortunately, since you will be in closest proximity, you must be the one to command it. When you are ready, I will reanimate the hand. Once you have control, use it to pull the lever at the end of the hall. Couldn't be simpler, right?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vault of Souls Quest turn-in no plotted point
Maldraxxus Objective area 1 mapped point
Maldraxxus map showing where to go for A Helpful HandObjective area

In-game waypoint: /way #1536 72.5 28.3

Coordinates

  • Objective areaMaldraxxus 72.5, 28.3/way #1536 72.5 28.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Flight points closest to the quest’s turn-in marker on Vault of Souls:

  • Renounced Bastille, MaldraxxusAlliance and Horde · about 780 yards south
  • Keres' Rest, MaldraxxusAlliance and Horde · about 1,200 yards west
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,800 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

The House of Rituals

Part 23 of 25.

Previous: Improvised Implements · Next: The Traitor Unmasked

  1. 14Heart of the Forest
  2. 15Cage Free Spores
  3. 16The Final Reagent
  4. 17Explosive Schemes
  5. 18No Crate Unturned
  6. 19Blinding the Brokers
  7. 20Designed to Fail
  8. 21Caught in the Act
  9. 22Improvised Implements
  10. 23A Helpful Hand
  11. 24The Traitor Unmasked
  12. 25The Better Part of Valor

Showing steps 14 to 25 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Improvised ImplementsMaldraxxus · Level 60

    There must be some way we can get ourselves out of these cells. I don't see anything I can use over here. Search your cell for anything that can facilitate our escape.

After this quest

Taken from the storyline's own step order.

  • The Traitor UnmaskedMaldraxxus · Level 60

    We must waste no time in warning the margrave of Kel'Thuzad's treachery. His reckless toying with forbidden powers could bring ruin to the house and beyond! Let us put an end to this!

The storyline at a glance

The House of Rituals has 25 steps, from House of Rituals to The Better Part of Valor.

Maps its steps are placed on (steps per map): Maldraxxus (21), Vault of Souls (3), Seat of the Primus (1).

Other storylines on the Seat of the Primus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.