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Quest

A Helping Hand

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
PinkWolf+79via Wowhead (opens the original comment in a new tab)

Stuck at 2/3 mages. The last portal is bugged and cannot be clicked.

Edit: someone in chat suggested to turn on Warmode in Dornagol and that worked like a charm. The 3rd portal isn't bugged in warmode for some reason.

Read all 21 on Wowhead ↗

Quest facts

LevelLevel 80
LocationIsle of Dorn, Kriegval's Rest
SideBoth
SharableYes
Added inThe War Within
Quest ID83723

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83723))

Requirements

Read from the quest filters in the current retail client build.

What to do

WhereIsle of Dorn, Kriegval's Rest
StorylineStrength Amidst Ruins, step 1 of 6
Rewards30g 98s, 11,750 XP

Description

Kalecgos's hypothesis that Dalaran's debris interferes with long-range teleportation seems correct. Mage portals have appeared along the shore, but no one has stepped through them. There are likely mages trapped within the portals. Or, something mana hungry--like felhunters--may be being lured here by the release of Dalaran's power. We must investigate. Mages of the Kirin Tor may be in danger. The felhunters are an acceptable risk. Let us not waste any more time.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 14 mapped points
Isle of Dorn map showing where to go for A Helping HandTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2248 29.8 57.8

Kriegval's Rest Objective area no plotted point

Coordinates

  • Turn-inIsle of Dorn 29.8, 57.8/way #2248 29.8 57.8
  • Objective area (centre of the marked area)Isle of Dorn 31.1, 54.7/way #2248 31.1 54.7
  • Objective areaIsle of Dorn 31.0, 57.7/way #2248 31.0 57.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Freywold Village, Isle of DornAlliance and Horde · about 1,300 yards south-east
  • Dornogal, Isle of DornAlliance and Horde · about 1,800 yards north-east
  • Rambleshire, Isle of DornAlliance and Horde · about 3,000 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 210 yards north-east
  • Objective areaabout 100 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Reward details

Currency: Valorstones x 10

Earned from completing quests, raids, dungeons, battlegrounds, arena matches, radiant echoes, and other activities at max level. Used to upgrade max-level gear.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Strength Amidst Ruins

Part 1 of 6.

Next: Arcane Cold War

  1. 1A Helping Hand
  2. 2Arcane Cold War
  3. 3Critical Mass
  4. 4Preserve the Legacy
  5. 5Too Powerful, Too Dangerous
  6. 6Farewell, City of Magic

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1Trapped Between Life and Death
  2. 2Somehow We Survived
  3. 3A Helping Hand

Step 3 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the quest's prerequisites.

  • Somehow We SurvivedIsle of Dorn · Level 80

    What we experienced in Kel'Thuzad's pocket dimension is a timely reminder of what can happen when magic is used without regard to ethics or regulation. To me, this underlines the importance of the Kirin Tor. But, on the other hand, Kel'Thuzad was Kirin Tor.

After this quest

Taken from the storyline's own step order.

  • Arcane Cold WarIsle of Dorn · Level 80

    A few mages have come but... I expected more to act on Aethas's call to action. But perhaps that was wishful thinking. We need more help despite what you and Kalecgos did at Mourning Rise. Aside from Kel'Thuzad's pendant, the kobolds' plunder was middling-powered artifacts.

Other quests with this name

This one: Isle of Dorn · Level 80.

The storyline at a glance

Strength Amidst Ruins has 6 steps, from A Helping Hand to Farewell, City of Magic.

Maps its steps are placed on (steps per map): Isle of Dorn (4), Azj-Kahet (2).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.