Stuck at 2/3 mages. The last portal is bugged and cannot be clicked.
Edit: someone in chat suggested to turn on Warmode in Dornagol and that worked like a charm. The 3rd portal isn't bugged in warmode for some reason.
Quest
A Helping Hand
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It seems that the blue portals have mages, the pink ones have felhunters.
This quest is currently bugged in War Mode : OFF, you can't interact with the blue portals that free mages. Turn on your warmode and it should work.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83723))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
Kalecgos's hypothesis that Dalaran's debris interferes with long-range teleportation seems correct. Mage portals have appeared along the shore, but no one has stepped through them. There are likely mages trapped within the portals. Or, something mana hungry--like felhunters--may be being lured here by the release of Dalaran's power. We must investigate. Mages of the Kirin Tor may be in danger. The felhunters are an acceptable risk. Let us not waste any more time.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 29.8 57.8
Coordinates
- Turn-inIsle of Dorn 29.8, 57.8
/way #2248 29.8 57.8 - Objective area (centre of the marked area)Isle of Dorn 31.1, 54.7
/way #2248 31.1 54.7 - Objective areaIsle of Dorn 31.0, 57.7
/way #2248 31.0 57.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Feeling Blue same spot
- Lessons in Defensive Magic same spot
- The Hardest Part about 30 yards
- Arcane Wasteland about 30 yards
- Survivor's Guilt about 30 yards
- Somehow We Survived about 100 yards
- Secure the Beach about 130 yards
- Urgent Recovery about 160 yards
- Slay the Saboteurs about 160 yards
- Erratic Artifacts about 160 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 21 comments
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Valorstonesx 10
Reward details
Currency: Valorstones x 10
Earned from completing quests, raids, dungeons, battlegrounds, arena matches, radiant echoes, and other activities at max level. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Strength Amidst Ruins
Part 1 of 6.
Next: Arcane Cold War
- 1A Helping Hand
- 2Arcane Cold War
- 3Critical Mass
- 4Preserve the Legacy
- 5Too Powerful, Too Dangerous
- 6Farewell, City of Magic
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Trapped Between Life and Death
- 2Somehow We Survived
- 3A Helping Hand
Step 3 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Somehow We Survived
What we experienced in Kel'Thuzad's pocket dimension is a timely reminder of what can happen when magic is used without regard to ethics or regulation. To me, this underlines the importance of the Kirin Tor. But, on the other hand, Kel'Thuzad was Kirin Tor.
After this quest
Taken from the storyline's own step order.
- Arcane Cold War
A few mages have come but... I expected more to act on Aethas's call to action. But perhaps that was wishful thinking. We need more help despite what you and Kalecgos did at Mourning Rise. Aside from Kel'Thuzad's pendant, the kobolds' plunder was middling-powered artifacts.
Other quests with this name
This one: Isle of Dorn · Level 80.
The storyline at a glance
Strength Amidst Ruins has 6 steps, from A Helping Hand to Farewell, City of Magic.
Maps its steps are placed on (steps per map): Isle of Dorn (4), Azj-Kahet (2).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.