The Traitor Unmasked is a quest for level 60 in Maldraxxus. It is step 24 of 25 in The House of Rituals storyline. It rewards 4 reward items, 10,200 experience and money.
Description
We must waste no time in warning the margrave of Kel'Thuzad's treachery. His reckless toying with forbidden powers could bring ruin to the house and beyond!
You can get knocked back out of the area, and be unable to re-enter to finish Sapphiron. If so you will have to drop the quest, at which point you will be undisguised. You'll have to return to where you were imprisoned and re-release the lich Balmedar you are working with. Mobs will be flagged as enemies until you release the lich.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Maldraxxus:
Renounced Bastille, MaldraxxusAlliance and Horde · about 810 yards south
Keres' Rest, MaldraxxusAlliance and Horde · about 1,000 yards west
Theater of Pain, MaldraxxusAlliance and Horde · about 1,700 yards south-west
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
It takes but a simple act of necromancy to animate a hand. Unfortunately, since you will be in closest proximity, you must be the one to command it. When you are ready, I will reanimate the hand. Once you have control, use it to pull the lever at the end of the hall. Couldn't be simpler, right?
We now have no choice but to make a strategic retreat. Kel'Thuzad is far too fortified within the necropolis, and if Ninadar is his ally, then the House of Rituals is firmly in his grasp. It will take nothing short of an army to save the margrave now.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
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