Quest
A Warlock's Bargain
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58962))
Requirements
Read from the Blizzard quest API.
What to do
Description
While you were mowing down hordes of undead, I was scouting more of the area with Lindie's device. I saw what looked like a portal out near the bridge, along with the corpse of a warlock we thought was lost in the shipwreck. Think you can go investigate the area and try to close that portal? We have enough problems on this island as it is.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Warlock's Bargain same spot
- A Warrior's End about 60 yards
- A Monk's Focus about 90 yards
- The Rescue of Herbert Gloomburst about 140 yards
- Purge the Totems about 140 yards
- The Harpy Problem about 140 yards
- Harpy Culling about 140 yards
- To Darkmaul Citadel about 160 yards
- The Re-Deather about 180 yards
- Who Lurks in the Pit about 220 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Spell: Learn Summon VoidwalkerSummons a Voidwalker under your command, able to withstand heavy punishment.
Storyline
The Missing Expedition
Part 40 of 70.
Previous: Resurrecting the Recruits · Next: A Shaman's Duty
- 35A Paladin's Service
- 36The Deadliest of Poisons
- 37The Divine's Shield
- 38A Priest's End
- 39Resurrecting the Recruits
- 40A Warlock's Bargain
- 41A Shaman's Duty
- 42A Monk's Focus
- 43One Last Spar
- 44A Druid's Form
- 45A Mage's Knowledge
- 46The Best Way to Use Sheep
Showing steps 35 to 46 of 70.
Also part of: Classical Learning (part 1 of 1), A Dark Ritual (part 14 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Resurrecting the Recruits
The souls of these recruits aren't strong enough tae resist the dark magic bein' practiced on this island. Use Resurrect on the remains of these recruits. Beseech the Light tae give 'em another chance while their souls still linger.
After this quest
Taken from the storyline's own step order.
- A Shaman's Duty
Greetings, young one. Your companions cannot see me. Only you, for you have been trained in the ways of a shaman. The shadow energies of this island have ensnared my pack. I need your aid to free them. Gather veil blossoms from the surrounding area.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.