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Quest

Back in Black

A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Arrassi+16via Wowhead (opens the original comment in a new tab)

So let me get this straight. We have three counters for this mission to get the bonus reward: Vengeance, Fel Rush and Consume Magic. Consume Magic is the counter for the Cursed ability and you don't get Consume Magic until you get Shade of Akama and you don't get him until after turning in the quest for completing this mission? So why even give the option for bonus loot when there is no way to get it?

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationMardum, the Shattered Abyss
CategoryDemon Hunter Campaign
Quest ID42801

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42801))

Requirements

Read from the Blizzard quest API.

Description

Before you head into the Black Temple, we need more information. The last thing we want is for you to teleport into a trap. We must discern their force structure, patrol schedule, new defenses, and what Akama eats for breakfast. <Belath grins.> I suggest you send our broken warriors to handle this. They can blend in with the rest of Akama's Ashtongue forces inside the temple. We'll get what we need to know from the ones that make it back. A champion handler or two can scout outside the temple.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Mardum, the Shattered Abyss Quest turn-in no plotted point

Nearby on the Mardum, the Shattered Abyss map

Quests whose map markers the client places closest to this one on Mardum, the Shattered Abyss, nearest first. Distances are straight lines between the markers.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Destiny of the Illidari I

Part 6 of 17.

Previous: Move Like No Other · Next: Confrontation at the Black Temple

  1. 1The Blood of Demons
  2. 2Immortal Soul
  3. 3Leader of the Illidari
  4. 4The Arcane Way
  5. 5Move Like No Other
  6. 6Back in Black
  7. 7Confrontation at the Black Temple
  8. 8Confrontation at the Black Temple
  9. 9Into Our Ranks
  10. 10Into Our Ranks
  11. 11Champion: Akama
  12. 12Champion: Shade of Akama

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Move Like No OtherLevel 10-45

    Sorry about the holographic projection... I literally need to be in two places at once these days. A holy barrier that protects against fel magic, you say? I have just the thing to bypass it and enable Malevolence's teleport.

After this quest

Taken from the storyline's own step order.

  • Confrontation at the Black TempleLevel 10-45

    The book from Lan'dalock is very enlightening. It describes a technique which will provide a simple and elegant bypass around the Black Temple's holy barriers. I will need but a moment to summon a gateway. Stand back, please.

The storyline at a glance

Destiny of the Illidari I has 17 steps, from The Blood of Demons to Working With the Wardens.

Maps its steps are placed on (steps per map): Mardum, the Shattered Abyss (13), Mardum, the Shattered Abyss (3), Dalaran (1).

Other storylines on the Mardum, the Shattered Abyss map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.