Even though you get a message stating you are receiving Zoarg's head, it doesn't show in your inventory. You might think this quest is bugged if you try to hand it back in to Beastmaster Hilaire. It is not bugged. You need to talk to Archmage Landon as stated in the quest and then hand it in.
Quest
Bite of the Beast
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The entrance to the cave is at 38.35, 37.25
If your graphics have to be at the lowest setting, you will NOT see the blood.
The quest marker is towards the northeast and sloping down, a cave entrance set in one of the cliff sides. The way down is partially arched by a large animal ribcage. Keep to right following the wall and you'll stumble across Felscale Cavern.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42391))
Requirements
Read from the Blizzard quest API.
Description
I will not leave my post without Cora. A group of mages have her caged up like a beast, threatening to put her down. They claim she's responsible for the death of one of their own, but I refuse to believe that. Cora is a loyal and obedient companion; she would never attack without my command. I tracked the demon that was truly responsible to this location, but it put up quite a fight before getting away. My injuries prevented me from giving chase, but I am sure that beast has left a bloody trail.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #634 34.7 41.6
Coordinates
- Turn-inStormheim 34.7, 41.6
/way #634 34.7 41.6 - Objective areaStormheim 38.4, 37.2
/way #634 38.4 37.2 - Objective areaStormheim 37.3, 38.6
/way #634 37.3 38.6 - Objective areaStormheim 30.3, 40.6
/way #634 30.3 40.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Honor the Flame about 130 yards
- Signal Boost about 180 yards
- Finding Fizzlebang about 270 yards
- Someone Else's Mess about 270 yards
- Coercing a Confession about 270 yards
- Halls of Valor: Revenge of the Enchantress about 270 yards
- A Touch of Magic about 270 yards
- An Enchanting Home about 270 yards
- Supplies From the Skies about 360 yards
- Assault and Battery about 360 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Skyfire Triage Camp, Stormheim
- Forsaken Foothold, Stormheim
- Stonehoof Watch, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Watchers in the Wild I
Part 7 of 14.
Previous: Calling Hilaire Home · Next: Homecoming
- 1Scouting Reports
- 2Lending a Hand
- 3Rising Troubles
- 4Assassin Entrapment
- 5Urgent Summons
- 6Calling Hilaire Home
- 7Bite of the Beast
- 8Homecoming
- 9Champion: Beastmaster Hilaire
- 10Recruiting Rexxar
- 11Survival Skills
- 12Survive the Night
- 13Champion: Rexxar
- 14Signaling Trouble
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Calling Hilaire Home
With so many in need of our help, it may be time to call in some of our scouts in the field. One such scout is a huntress by the name of Hilaire. Although she abandoned her clan long ago to join our order, she still feels a need to watch over them.
After this quest
Taken from the storyline's own step order.
- Homecoming
Cora has calmed enough to make the journey back to Trueshot Lodge. You can let Emmarel know that we are on our way home.
The storyline at a glance
Watchers in the Wild I has 14 steps, from Scouting Reports to Signaling Trouble.
Maps its steps are placed on (steps per map): Trueshot Lodge (4), Val'sharah (3), Stormheim (3), Highmountain (3).
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.