So if I understand this quest correctly, should someone need the help of the Unseen Path, they need to physically come to Trueshot Lodge, walk past the front door to the watch tower and light a flare?
Couldn't you just, you know, knock?
Quest
Signaling Trouble
A World of Warcraft quest in Trueshot Lodge. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is what happens when +Intellect no longer benefits the hunter class. Plans like these get made, and nobody around the campfire is smart enough to spot the problems.
That's because you already have the maximum number of [champion=803] recruited. [item=140926] lets you recruit a [champion=803] for free (without using [currency=1220]). Send some Squads on missions (they'll die after being sent out twice). Then, instead of getting a new Squad from [npc=106444], just use the item.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42395))
Requirements
Read from the Blizzard quest API.
Description
Long ago, we gave select leaders special flares that were only to be used in times of great need. Upon seeing the flare, the leader of the Unseen Path is supposed to head to the southern watchtower to meet with whomever lit it. I don't know who we'll face once we reach the tower, but we must move quickly.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Trueshot Lodge map
- Unseen Protection same spot
- Aiding Our Allies same spot
- Continuing the Legend same spot
- One Last Adventure same spot
- Champion: Loren Stormhoof about 120 yards
- Tactical Matters about 150 yards
- The Campaign Begins about 150 yards
- Rise, Champions about 150 yards
- Making Contact about 150 yards
- Recruiting The Troops about 150 yards
Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Trueshot Lodge:
- Trueshot Lodge
- Trueshot Lodge, Highmountain
- Nesingwary's Retreat, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Reward details
Items you receive
Currency: Order Resources x 1,000
Used to recruit troops, run missions, and research upgrades for your order hall.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Watchers in the Wild I
Part 14 of 14.
Previous: Champion: Rexxar
- 1Scouting Reports
- 2Lending a Hand
- 3Rising Troubles
- 4Assassin Entrapment
- 5Urgent Summons
- 6Calling Hilaire Home
- 7Bite of the Beast
- 8Homecoming
- 9Champion: Beastmaster Hilaire
- 10Recruiting Rexxar
- 11Survival Skills
- 12Survive the Night
- 13Champion: Rexxar
- 14Signaling Trouble
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
The storyline at a glance
Watchers in the Wild I has 14 steps, from Scouting Reports to Signaling Trouble.
Maps its steps are placed on (steps per map): Trueshot Lodge (4), Val'sharah (3), Stormheim (3), Highmountain (3).
Other storylines on the Trueshot Lodge map
- The Unseen Path
- Watchers in the Wild III
- Watchers in the Wild II
- Fulfilling the Prophecy IV
- Nesingwary's Retreat
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.