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Quest Log

Calling Hilaire Home

Calling Hilaire Home is a quest for level 10-45. It is step 6 of 14 in the Watchers in the Wild I storyline. The quest's turn-in marker is in Stormheim at 34.7, 41.6. It rewards 3,050 experience and money.

Description

With so many in need of our help, it may be time to call in some of our scouts in the field.

One such scout is a huntress by the name of Hilaire. Although she abandoned her clan long ago to join our order, she still feels a need to watch over them.

Her dedication to protect those who would shun her is admirable, but we need her here.

Seek Hilaire out in Stormheim, and let her know it's time to come home.

Rewards

Money10 gold11 silver
Experience3,050 XP

Stuck on this quest?

  • Turn in at Stormheim 34.7, 41.6 /way #634 34.7 41.6

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42389))

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Rewards in detail
TypeRewardAmount
ExperienceXP3,050
MoneyGold10g 11s
Where it comes from
Turn-in mapStormheimTurn-in marker at 34.7, 41.6, 1 mapped point
Objective areaTrueshot Lodge
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 1 mapped point
Stormheim map showing where to go for Calling Hilaire HomeTurn-in

In-game waypoint: /way #634 34.7 41.6

Trueshot Lodge Objective area

Coordinates

  • Turn-inStormheim 34.7, 41.6/way #634 34.7 41.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Skyfire Triage Camp, StormheimAlliance · about 360 yards south
  • Forsaken Foothold, StormheimHorde · about 430 yards north
  • Stonehoof Watch, HighmountainAlliance and Horde · about 580 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 2,600 yards north-west (on the Trueshot Lodge map)
  • Objective areaabout 2,500 yards north-west (on the Trueshot Lodge map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Watchers in the Wild I

Part 6 of 14.

Previous: Urgent Summons · Next: Bite of the Beast

  1. 1Scouting Reports
  2. 2Lending a Hand
  3. 3Rising Troubles
  4. 4Assassin Entrapment
  5. 5Urgent Summons
  6. 6Calling Hilaire Home
  7. 7Bite of the Beast
  8. 8Homecoming
  9. 9Champion: Beastmaster Hilaire
  10. 10Recruiting Rexxar
  11. 11Survival Skills
  12. 12Survive the Night
  13. 13Champion: Rexxar
  14. 14Signaling Trouble

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Urgent SummonsLevel 10-45

    The eagle appears to have a message for you: To: <name> Our scouts have returned with reports from all over Azeroth. It seems that things are much worse than they initially seemed. Return to Trueshot Lodge as soon as you can. -Emmarel Shadewarden

After this quest

Taken from the storyline's own step order.

  • Bite of the BeastLevel 10-45

    I will not leave my post without Cora. A group of mages have her caged up like a beast, threatening to put her down. They claim she's responsible for the death of one of their own, but I refuse to believe that. Cora is a loyal and obedient companion; she would never attack without my command.

The storyline at a glance

Watchers in the Wild I has 14 steps, from Scouting Reports to Signaling Trouble.

Maps its steps are placed on (steps per map): Trueshot Lodge (4), Val'sharah (3), Stormheim (3), Highmountain (3).

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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