At level 103 two Champion questlines are available:
1. Recruiting Rexxar, Survival Skills & Survive the Night, which give Champion: Rexxar that grants the Champion follower [champion=743].
2. Calling Hilaire Home and Bite of the Beast, which gives Champion: Beastmaster Hilaire that grants the Champion follower [champion=744].
To unlock these, you'll first need to complete a seemingly unrelated short quest chain in Val'sharah, offered by [npc=107317] at Trueshot Lodge at 41.7 59.99 who gives you the breadcrumb: Lending a Hand. Turn this in to [npc=107372] and do Rising Troubles and Assassin Entrapment. At this point, [npc=113325] should appear beside [npc=107372] and offer you Urgent Summons.
Note that [npc=113325] didn't appear for me until I'd obtained all three artefact weapons.
[npc=107425] is in Highmountain at Cliff's Edge, which is 200 yards NW of The Witchwood flight point at 36.73 35.39. For those without coordinates, that's on the first E of Edge on the map. Hints: You only need one piece of wood per quest to light the fire, berries aren't necessary, you only need three pieces of cooked meat to survive "overnight".
[npc=107316] is Stormheim, just North of Weeping Bluffs, about 300 yards North of the nearest flight path at Skyfire Triage Camp. Hint: Deliver Zoarg's Head to [npc=107460], as [npc=107316] really doesn't want it!
Coordinates for TomTom / Paste users are:
/way Val'sharah 41.7 59.99 Hudson Crawford quests unlock level 203 Champions
/way Highmountain 36.73 35.39 Rexxar
/way Highmountain 36.66 36.49 Dying tree only need one
/way Stormheim 34.7 41.6 Beastmaster Hilaire
/way Stormheim 38.18 37.63 Bite of the Beast - Felscale Cavern for Zoarg's Head
/way Stormheim 30.26 40.56 Bite of the Beast - Give Zoarg's Head to Archmage Landon
/way Stormheim 34.7 41.6 Hand in Bite of the Beast to Beastmaster Hilaire
Quest
Champion: Rexxar
A World of Warcraft quest in Cave of the Blood Trial. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Fun fact; it's almost impossible to tame anything with Rexxar out because he'll attack anything you try to tame causing you to lose aggro. So yeah. Kind of a useless bodyguard if you're trying to tame pets.
Be careful looking for battle pets with Rexxar out as a bodyguard. His proc to summon a random pet to assist you might be handy in battle, but Huffer's AoE stomp will also kill any battle pets around it. Found that out the hard way. :(
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42410))
Requirements
Read from the Blizzard quest API.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Getting there
Flight points closest to the quest’s turn-in marker on Cave of the Blood Trial:
- The Witchwood, Highmountain
- Felbane Camp, Highmountain
- Trueshot Lodge
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Storyline
Watchers in the Wild I
Part 13 of 14.
Previous: Survive the Night · Next: Signaling Trouble
- 1Scouting Reports
- 2Lending a Hand
- 3Rising Troubles
- 4Assassin Entrapment
- 5Urgent Summons
- 6Calling Hilaire Home
- 7Bite of the Beast
- 8Homecoming
- 9Champion: Beastmaster Hilaire
- 10Recruiting Rexxar
- 11Survival Skills
- 12Survive the Night
- 13Champion: Rexxar
- 14Signaling Trouble
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Survive the Night
Now it's time to put your skills to the test. Your order seems to be a lot of watching and waiting without a lot of action. Prove me wrong. Show me that I might have something in common with the Unseen Path. If you survive a night in the wild, then I will consider joining your order.
After this quest
Taken from the storyline's own step order.
- Signaling Trouble
Long ago, we gave select leaders special flares that were only to be used in times of great need. Upon seeing the flare, the leader of the Unseen Path is supposed to head to the southern watchtower to meet with whomever lit it.
Other quests with this name
This one: Hunter · Level 10-45.
The storyline at a glance
Watchers in the Wild I has 14 steps, from Scouting Reports to Signaling Trouble.
Maps its steps are placed on (steps per map): Trueshot Lodge (4), Val'sharah (3), Stormheim (3), Highmountain (3).
Other storylines on the Trueshot Lodge map
- The Unseen Path
- Watchers in the Wild III
- Watchers in the Wild II
- Fulfilling the Prophecy IV
- Nesingwary's Retreat
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.