Look for and pick up small valuables (jewels, golden chalices, etc.) scattered around the area where the pirates, goblins, and gnomes are fighting. They're usually right next to buildings and crates.
That's all. :)
Quest
Booty Duty
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You don't need to go onto the pirate ships at all, by the way.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24949))
Requirements
Read from the Blizzard quest API.
What to do
Description
Let's not be wasteful here, babe. These pirates have tons of valuable nonsense just sitting around, waiting to be fenced. Can you believe they just sit on this stuff? I mean, why do they even bother taking it if it's just going to sit around? Stolen goods should be sold off and used to buy shiny new things. Anyway, be a dear and go grab as much of their loot as you can carry while you're out busting heads. Ciao!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #71 71.8 45.5
Coordinates
- Turn-inTanaris 71.8, 45.5
/way #71 71.8 45.5 - Objective area (centre of the marked area)Tanaris 72.3, 47.1
/way #71 72.3 47.1 - Objective areaTanaris 71.9, 45.4
/way #71 71.9 45.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- The Great Detective about 680 yards
- Warn the Detective about 680 yards
- Toy Trouble about 680 yards
- The Final Toy about 680 yards
- Secret in the Sands about 680 yards
- Festive Reflections about 680 yards
- Short Circuit about 1,120 yards
- Tearing at the Seams about 1,200 yards
- Desecrate this Fire! about 1,570 yards
- Orders of Magnitude about 1,630 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tanaris:
- Bootlegger Outpost, Tanaris
- Gadgetzan, Tanaris
- Fizzle & Pozzik's Speedbarge, Thousand Needles
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
I made i playthrough of this quest if anyone wish to see how to do it :)
https://www.youtube.com/watch?v=XhBZFxoFsR4&feature=youtu.be
Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Tanaris that reward Bilgewater Cartel reputation: Seaside Salvage (+250), Rocket Rescue (+250), To The Ground! (+250), Un-Chartered (+250), Get The Centipaarty Started (+250), Maul 'Em With Kindness (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Tanaris
Part 16 of 48.
Previous: To The Ground! · Next: Going Off-Task
- 11Seaside Salvage
- 12Puddle Stomping
- 13Rocket Rescue
- 14Dead Man's Chest
- 15To The Ground!
- 16Booty Duty
- 17Going Off-Task
- 18Filling Our Pockets
- 19Captain Dreadbeard
- 20Bootlegger Outpost
- 21Cutting Losses
- 22Chicken of the Desert
Showing steps 11 to 22 of 48.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To The Ground!
I've conducted a thorough appraisal of the real estate here and, unfortunately, its market value is just far too low to be of any use. We're going to have to renovate. Luckily for you, I've learned a few things about arson. Hopefully you have too!
After this quest
Taken from the storyline's own step order.
- Going Off-Task
As you may have seen, the ship docked to the north has its cannons blazing. While it's pretty fun watching the gnomes run face-first into a hail of iron, my bruisers keep doing it too, and it's absolutely killing my overhead expenses.
The storyline at a glance
Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.
Maps its steps are placed on (steps per map): Tanaris (48).
Steps of this storyline count toward:
Other storylines on the Tanaris map
- Suspicious Munitions
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.