If you find yourself killing the mobs at the small camp, move right to get to (70.00 53.00) and you'll have alot more mobs to kill.
Quest
Filling Our Pockets
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Couldn't loot the mobs. would just lock up in looting animation and stand there until cancelled.
Both the Musketeers and the Strongarms respawn very quick (we're talking about 15 seconds). Don't try to pull too many, because before you know it you're surrounded by five of them.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25541))
Requirements
Read from the Blizzard quest API.
What to do
Description
We've looted everything that isn't bolted down around here, but I'm not done yet. If we're bothering to do the Steamwheedle Cartel's dirty work for them, we're going to make as much cash as we can while we're here. I haven't seen many earrings on these pirates, so the gold must be in the next best place...their teeth. The Southsea musketeers and strongarms to the south are the higher-ups here; they'll be the ones with the adornment. Bring me back a good fistful of gold fillings.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #71 71.8 45.5
Coordinates
- Turn-inTanaris 71.8, 45.5
/way #71 71.8 45.5 - Objective area (centre of the marked area)Tanaris 69.2, 54.2
/way #71 69.2 54.2 - Objective areaTanaris 71.9, 45.4
/way #71 71.9 45.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- The Great Detective about 680 yards
- Warn the Detective about 680 yards
- Toy Trouble about 680 yards
- The Final Toy about 680 yards
- Secret in the Sands about 680 yards
- Festive Reflections about 680 yards
- Short Circuit about 1,120 yards
- Tearing at the Seams about 1,200 yards
- Desecrate this Fire! about 1,570 yards
- Orders of Magnitude about 1,630 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tanaris:
- Bootlegger Outpost, Tanaris
- Gadgetzan, Tanaris
- Fizzle & Pozzik's Speedbarge, Thousand Needles
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Tanaris that reward Bilgewater Cartel reputation: Seaside Salvage (+250), Rocket Rescue (+250), To The Ground! (+250), Booty Duty (+250), Un-Chartered (+250), Get The Centipaarty Started (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Tanaris
Part 18 of 48.
Previous: Going Off-Task · Next: Captain Dreadbeard
- 13Rocket Rescue
- 14Dead Man's Chest
- 15To The Ground!
- 16Booty Duty
- 17Going Off-Task
- 18Filling Our Pockets
- 19Captain Dreadbeard
- 20Bootlegger Outpost
- 21Cutting Losses
- 22Chicken of the Desert
- 23A Great Idea
- 24Just Trying to Kill Some Bugs
Showing steps 13 to 24 of 48.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Going Off-Task
As you may have seen, the ship docked to the north has its cannons blazing. While it's pretty fun watching the gnomes run face-first into a hail of iron, my bruisers keep doing it too, and it's absolutely killing my overhead expenses.
After this quest
Taken from the storyline's own step order.
- Captain Dreadbeard
Alright, babe, I've got something bigger for you to take on here. We spotted the captain of the Southsea over on one of his boats to the south; that's to the south, and NOT the one we've been suicidally bum-rushing for the better part of several hours.
Other quests with this name
This one: Horde only · Tanaris · Level 15-30.
The storyline at a glance
Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.
Maps its steps are placed on (steps per map): Tanaris (48).
Steps of this storyline count toward:
Other storylines on the Tanaris map
- Suspicious Munitions
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.