Found a cool cheese technique. After selecting the "open the pass" option, don't attack the guard, and instead run to the next one. Say the same thing, the first guard stops attacking you, and your percentage goes up! Keep doing this until you reach 100%.
I'd say it worked about 90% time. At one point I was fighting 2 (the previous guard hadn't dropped off), so easier to do if you're a tank class. But definitely cut down on some time and was pretty neat!
Quest
Border Issues
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"Sod off, louse" is what they say when subdued. What a weird thing to say after a fight. I understand the "sod off" part, but calling me a louse is unexpected.
Also, they say the same thing whichever choice you make, so don't get your hopes up that they'll like you better if you give them gold.
As far as I can tell the Open the Pass and Just Attack options are equivalent. Never once did Open the Pass not lead to a fight.
Edit: now having done it on several alts, yes sometimes Open the Pass does result in them peacefully dispersing. Interestingly, if you have one of the other militia already attacking you when you talk to one who decides to just move on, it'll (sometimes?) pacify the other attacker(s) that are on you. My suggestion is just to stay mounted and run around asking all of them to Open the Pass and then kill whoever's left attacking you.
If you just want to pay them all off without fighting it will run 15g x 8 soldiers = 120g.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51490))
Requirements
Read from the Blizzard quest API.
What to do
Description
They've closed off the entire valley! No wonder so many people have been complaining about trading with the Brennadam market. We have to do something about this. These people need to make a living! You're going to have to be an honorary cadet for me here, {name}. Tell these ruffians to clear the road!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 57.9 85.9
Coordinates
- Turn-inStormsong Valley 57.9, 85.9
/way #942 57.9 85.9 - Objective area (centre of the marked area)Stormsong Valley 57.5, 84.2
/way #942 57.5 84.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- Golden Fields Forever about 530 yards
- A Question of Quillpower about 590 yards
- Fish Tales and Distant Sails about 590 yards
- The Master Shipwright about 600 yards
- A Pocketful of Shells about 630 yards
- A Reason to Stay about 630 yards
- Goldfield's War about 630 yards
- You Have Their Orders about 740 yards
- Dousing the Flames about 740 yards
- Heavy Artillery about 740 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Brennadam, Stormsong Valley
- The Amber Waves, Stormsong Valley
- Hatherford, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Storm's Wake +150
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 5 of 43.
Previous: Time to Leave · Next: Carry On
- 1The Missing Fleet
- 2Searching for Answers
- 3Archived Knowledge
- 4Time to Leave
- 5Border Issues
- 6Carry On
- 7A Risky Ploy
- 8House Stormsong
- 9Haywire Harvesters
- 10Unnecessary Duress
- 11Proclamation Investigation
- 12Lost, Not Forgotten
Showing steps 1 to 12 of 43.
Also part of: Secrets of Stormsong Valley (part 6 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Time to Leave
I knew it! I knew the fleet wasn't just lost! We may be a little in over our heads here. Let's leave before things get out of hand. Galeheart can take us to Stormsong Valley from here. No point in following tradition at this point, right?
After this quest
Taken from the storyline's own step order.
- Carry On
Let's get to Brennadam right away. We need to find Brother Pike and get to the bottom of all of this before things get any worse. This road should take us right into town. Brennadam's the busiest market this side of Boralus, so there should be plenty of people there who can help us find Pike.
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.