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Quest

Border Issues

A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
lindsattack+9via Wowhead (opens the original comment in a new tab)

Found a cool cheese technique. After selecting the "open the pass" option, don't attack the guard, and instead run to the next one. Say the same thing, the first guard stops attacking you, and your percentage goes up! Keep doing this until you reach 100%.

I'd say it worked about 90% time. At one point I was fighting 2 (the previous guard hadn't dropped off), so easier to do if you're a tank class. But definitely cut down on some time and was pretty neat!

2
Stalemary+5via Wowhead (opens the original comment in a new tab)

"Sod off, louse" is what they say when subdued. What a weird thing to say after a fight. I understand the "sod off" part, but calling me a louse is unexpected.

Also, they say the same thing whichever choice you make, so don't get your hopes up that they'll like you better if you give them gold.

3
tale+5via Wowhead (opens the original comment in a new tab)

As far as I can tell the Open the Pass and Just Attack options are equivalent. Never once did Open the Pass not lead to a fight.

Edit: now having done it on several alts, yes sometimes Open the Pass does result in them peacefully dispersing. Interestingly, if you have one of the other militia already attacking you when you talk to one who decides to just move on, it'll (sometimes?) pacify the other attacker(s) that are on you. My suggestion is just to stay mounted and run around asking all of them to Open the Pass and then kill whoever's left attacking you.

If you just want to pay them all off without fighting it will run 15g x 8 soldiers = 120g.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 30-60
Quest ID51490

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51490))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineA House in Peril, step 5 of 43
Rewards25g 74s, 8,150 XP

Description

They've closed off the entire valley! No wonder so many people have been complaining about trading with the Brennadam market. We have to do something about this. These people need to make a living! You're going to have to be an honorary cadet for me here, {name}. Tell these ruffians to clear the road!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormsong Valley Quest turn-in 11 mapped points
Stormsong Valley map showing where to go for Border IssuesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #942 57.9 85.9

Coordinates

  • Turn-inStormsong Valley 57.9, 85.9/way #942 57.9 85.9
  • Objective area (centre of the marked area)Stormsong Valley 57.5, 84.2/way #942 57.5 84.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormsong Valley map

Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:

  • Brennadam, Stormsong ValleyAlliance · about 590 yards north
  • The Amber Waves, Stormsong ValleyAlliance · about 720 yards north-west
  • Hatherford, Tiragarde SoundAlliance · about 740 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationStorm's Wake +150

Reward details

Reputation: Storm's Wake +150

Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.

Reputation group: Battle for Azeroth.

Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

A House in Peril

Part 5 of 43.

Previous: Time to Leave · Next: Carry On

  1. 1The Missing Fleet
  2. 2Searching for Answers
  3. 3Archived Knowledge
  4. 4Time to Leave
  5. 5Border Issues
  6. 6Carry On
  7. 7A Risky Ploy
  8. 8House Stormsong
  9. 9Haywire Harvesters
  10. 10Unnecessary Duress
  11. 11Proclamation Investigation
  12. 12Lost, Not Forgotten

Showing steps 1 to 12 of 43.

Also part of: Secrets of Stormsong Valley (part 6 of 43).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Time to LeaveStormsong Valley · Level 30-60

    I knew it! I knew the fleet wasn't just lost! We may be a little in over our heads here. Let's leave before things get out of hand. Galeheart can take us to Stormsong Valley from here. No point in following tradition at this point, right?

After this quest

Taken from the storyline's own step order.

  • Carry OnStormsong Valley · Level 30-60

    Let's get to Brennadam right away. We need to find Brother Pike and get to the bottom of all of this before things get any worse. This road should take us right into town. Brennadam's the busiest market this side of Boralus, so there should be plenty of people there who can help us find Pike.

The storyline at a glance

A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.

Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).

Steps of this storyline count toward:

Other storylines on the Stormsong Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.