Can not investigate the last step "First Ascended's Prison". I assume i have to click on the Ascended but its not possible.
Quest
Creeping Through Corridors
A World of Warcraft quest in City of Threads. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
None of the above suggestions have worked for me so far. I can restart the RP conversation, but I can't get the final requirement to trigger. Put in a ticket, so I guess I'm stuck at this point in the campaign for lord know how long until they respond and/or fix the issue. Wonderful.
UPDATE: Ticket basically went nowhere. But it looks like Blizzard is at least aware of the bug: https://us.battle.net/support/en/article/000366024
I am experiencing the same issue. Here is what I have tried and none of it worked:
Logging out
Quitting completely
Logging into another character and doing a task and coming back to quest character
Abandoning the quest
Leaving the zone and doing other quests and coming back to try againI don't know what else to try? The room is full of people also trying.
*EDIT THE NEXT DAY*
I returned the next day and it worked! I don't know if it just required a long wait of being logged out, or if it got fixed?
No need to click anything, you just enter the room and approach The First Ascended creature.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79230))
What to do
Description
I've identified three sites of interest to investigate. A stockpile on the east side of the complex, a warehouse in the center, and lastly, that big storehouse with royal Sureki flags outside it. We'll rendezvous there. There's less chance of discovery if we move separately through the area. You may be hidden from most nerubians, but the Ascended will sniff you out. Chuck some of these anger pheromones at them if you get heat, it'll distract them. Stay sharp, stay quiet.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the City of Threads map
- Sabotage: Transformatory Vessels about 180 yards
- Infiltration: Production Blocker about 200 yards
- Spiders! about 610 yards
- Wet Work: Step Into Their Parlor about 660 yards
- Armaments: Arbalests about 710 yards
- Like a Spider on the Wall about 710 yards
- The Beginning of the End about 720 yards
- A Shot at the Top about 720 yards
- To Kill a Queen about 720 yards
- Our Chance to Strike about 720 yards
Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on City of Threads:
- The Burrows, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
- Mmarl, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the City of Threads map
Storyline
News from Below
Part 3 of 10.
This is the 2nd chapter of the max level campaign, in Zone 5.
Previous: A Spider's-Eye View · Next: Lab Access
- 1Gathering Intel
- 2A Spider's-Eye View
- 3Creeping Through Corridors
- 4Lab Access
- 5Making of a Monster
- 6The Queen's Chains
- 7Rogue Agent
- 8Go Loud
- 9Manufactured Mutiny
- 10News From Below
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Spider's-Eye View
I have eyes in every crevice of the city save for one that has... eluded me. The Transformatory is the grounds of Ansurek's most precocious minions and treasured pets. It is where the Ascension process was developed. I've only gotten my claws on it recently, thanks to dear Y'tekhi.
After this quest
Taken from the storyline's own step order.
- Lab Access
As much as I adore skulking in the shadows, the juiciest intel is going to be inside the laboratory of the Grand Splicer. Of course you'll need the proper pheromones once you're in, but we can take care of that with a little biological forgery.
The storyline at a glance
News from Below has 10 steps, from Gathering Intel to News From Below.
Maps its steps are placed on (steps per map): City of Threads (6), Azj-Kahet (3), Isle of Dorn (1).
Steps of this storyline count toward:
Other storylines on the City of Threads map
- Pawns and Puppetry
- To Kill a Queen
- Plans within Plans
- Grieve & Weave
- Pillar-nest of Horrors
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.