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Quest Log

Deathwing's Fall

Deathwing's Fall is a quest for level 30-35 in Deepholm. It is step 44 of 57 in the Deepholm, War & Gunships storyline. The quest's turn-in marker is in Deepholm at 49.6, 52.9. It rewards 1 reputation reward, 3,600 experience and money.

Description

The Twilight's Hammer involvement in the disappearance of the World Pillar fragment makes complete sense. Let us hope that we can act swiftly enough to recover it.

<Maruut places his hand on your shoulder.>

I've established a spiritual bond with you. We should be able to communicate while you remain in Deepholm.

Go to Deathwing's Fall to the southeast and investigate the Twilight's Hammer operation there.

Rewards

Money10 gold30 silver50 copper
Experience3,600 XP
ReputationThe Earthen Ring +150
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Rewards in detail
TypeRewardAmount
ExperienceXP3,600
MoneyGold10g 30s
ReputationThe Earthen Ring+150

Reward details

Reputation: The Earthen Ring +150

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDeepholmTurn-in marker at 49.6, 52.9, 5 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 5 mapped points
Deepholm map showing where to go for Deathwing's FallTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 49.6 52.9

Coordinates

  • Turn-inDeepholm 49.6, 52.9/way #207 49.6 52.9
  • Objective area (centre of the marked area)Deepholm 60.6, 58.7/way #207 60.6 58.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 600 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Deepholm, War & Gunships

Part 44 of 57.

Previous: Return to the Temple of Earth · Next: Blood of the Earthwarder

  1. 39Without a Captain or Crew
  2. 40Take No Prisoners
  3. 41On Second Thought, Take One Prisoner
  4. 42Some Spraining to Do
  5. 43Return to the Temple of Earth
  6. 44Deathwing's Fall
  7. 45Blood of the Earthwarder
  8. 46Bleed the Bloodshaper
  9. 47Question the Slaves
  10. 48The Forgemaster's Log
  11. 49Silvermarsh Rendezvous
  12. 50Quicksilver Submersion

Showing steps 39 to 50 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Return to the Temple of EarthDeepholm · Level 30-35

    You must get word back to the others at the temple. Chances are, the fragment is already getting moved to a more secure location. Tell Maruut what you know. I'm going to do a little investigating about this Twilight Council in the meantime.

After this quest

Taken from the storyline's own step order.

  • Blood of the EarthwarderDeepholm · Level 30-35

    When Deathwing escaped to Deepholm, his corruption was extreme, but perhaps not yet absolute. The cultists at Deathwing's Fall harvest and shape the corrupted blood he left behind into living organisms to draw from their power. What if a trace of the Earthwarder's essence remains?

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Deepholm

See all 135 quests in Deepholm
Downloads