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Quest

Debriefing

A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Ajaco+7via Wowhead (opens the original comment in a new tab)

There are 2 verions of him there. One sitting, and one lying. Talk the the one lying on the floor. Solved it for me.

Probably a mechanic bug when many people are doing the quest, as he sits up after you speak to him.

2
entropicdragon+5via Wowhead (opens the original comment in a new tab)

Gurrok Debriefed (spoiler alert!)
The conversation with Gurrok proceeds as follows:

Many of us tried to escape the naga.

I am the only one who succeeded...

  • Tell me your name, orc.


I am Gurrok, of Hellscream's Vanguard.

  • How did you get down here?


We had them!

Wretched Alliance ships... we could've cut a path to Stormwind and put an end to them!

...But out of nowhere, gigantic tentacles reached up and seized our ship... broke it right in two!

The survivors... we were captured by naga as soon as we hit the water.

  • Tell us about your captors, Gurrok.


Strange that the naga would go out of their way to keep us alive.

They created prisons from mystical pearls - cells that allowed us to breathe, but little else..

They ship the prisoners off... somewhere.

Never see them again....

  • How were you able to get away?


One of our warriors broke free and smashed many of the prisons... we were free - at least for a moment.

Some swam up towards the surface... some saw this cave and swam for it.

I'm the only one that lived....

  • Did you see Nazgrim and his troops?


I do not know what became of them.

There was a constant flow of captives. Horde and Alliance, both - all barely alive.

They must've been hauled away beyond the trench, or they have perished.

  • What is there to report of these beasts, Gurrok? How do we defeat them?


Their numbers are too many to count. Their defenses look impenetrable.

I saw no weaknesses to exploit, <race>.

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID26007

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26007))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineVashj'ir, Kelp'thar Forest & Shimmering Expanse, step 41 of 149
Rewards3,600 XP

Description

This warrior was near death, but I fear we do not have the time to await his full recovery. He has information we desperately need to know. Be patient with him, but keep him talking until we've learned all that we can. With luck we might discover just what we're up against...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Kelp'thar Forest Quest turn-in no plotted point

Nearby on the Kelp'thar Forest map

Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Kelp'thar Forest:

  • Smuggler's Scar, Vashj'irAlliance and Horde · about 590 yards north
  • Sandy Beach, Vashj'irHorde · about 680 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience3,600 XP

Storyline

Vashj'ir, Kelp'thar Forest & Shimmering Expanse

Part 41 of 149.

Previous: Spelunking · Next: Wake of Destruction

  1. 36Decisions, Decisions
  2. 37Undersea Sanctuary
  3. 38Spelunking
  4. 39Debriefing
  5. 40Spelunking
  6. 41Debriefing
  7. 42Wake of Destruction
  8. 43Come Hell or High Water
  9. 44What? What? In My Gut...?
  10. 45What? What? In My Gut...?
  11. 46Decompression
  12. 47Decompression

Showing steps 36 to 47 of 149.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • SpelunkingKelp'thar Forest · Level 30-35

    Hurry, <name>! Make your way to that cavern at once. We shall go behind you to ensure that you are not followed.

After this quest

Taken from the storyline's own step order.

  • Wake of DestructionKelp'thar Forest · Level 30-35

    Our time here draws to a close. I must somehow follow the trail of these naga captives if we are to discover their purposes in this region. But before I move on, I would see the destruction of this operation! Nevermind their numbers, I have a plan that has the potential to even the odds.

Other quests with this name

This one: Horde only · Kelp'thar Forest · Level 30-35.

  • DebriefingAlliance only · Kelp'thar Forest · Level 30-35

The storyline at a glance

Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.

Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).

Steps of this storyline count toward:

Other storylines on the Kelp'thar Forest map

  • Vashj'ir, Abyssal Depths43 steps, starts with Bio-Fuel

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.