I don't know why, but those monsters are going out of their way to keep our men alive...
Our soldiers... they're all captives now.
Many of us tried to escape the naga.
I am the only one who succeeded...
Who are you, friend?Private Reginald Pollard, 13th brigade, Stormwind infantry... sir.
How did you get down here?We had them in our sights... the Horde ships... then out of nowhere, tentacles teached up and seized our ship... broke it right in two!
The survivors... we were captured by naga as soon as we hit the water.
That was nearly a week ago.
What can you tell me about your captors?Strange... never thought the naga would go out of their way to keep us alive.
They create these pearly bubbles... one per man... made it so we could breathe.
Every day they send a bunch of the prisoners off... somewhere.
Never see them again...
How did you escape, Pollard?Another soldier somehow got free and broke a bunch of our pearls... freed us.
Some swam up towards the surface... some saw this cave and swam for it.
I'm the only one that made it....
Did you see Captain Taylor and his men?No telling...
They brought new soldiers in every day. Horde and Alliance, both.
Some would get hauled away the same day... others, like me, kept there for a week... maybe more.
Are there any weaknesses we can exploit? Any holes in the naga defenses?Don't even try, <race>.
Get out of here while you can...
There are too many... certain death...
Quest
Debriefing
A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There are 2 verions of him there. One sitting, and one lying. Talk the the one lying on the floor. Solved it for me.
Probably a mechanic bug when many people are doing the quest, as he sits up after you speak to him.
what is the locations
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25824))
Requirements
Read from the Blizzard quest API.
What to do
Description
This soldier was near death, but I fear we do not have the time to await his full recovery. He has information we desperately need to know. Be patient with him, but keep him talking until we've learned all that we can. With luck we might discover just what we're up against...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Kelp'thar Forest map
- Phosphora Hunting about 3,220 yards
- A Lure about 3,220 yards
- Coldlights Out about 3,220 yards
- The Brothers Digsong 2: Eel-Egg-Trick Boogaloo about 3,220 yards
- Bio-Fuel about 3,230 yards
- One Last Favor about 3,240 yards
- Into the Totem about 3,310 yards
Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Kelp'thar Forest:
- Smuggler's Scar, Vashj'ir
- Sandy Beach, Vashj'ir
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Other quests on the Kelp'thar Forest map
Storyline
Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Part 39 of 149.
Previous: Spelunking · Next: Spelunking
- 34DUN-dun-DUN-dun-DUN-dun
- 35A Bone to Pick
- 36Decisions, Decisions
- 37Undersea Sanctuary
- 38Spelunking
- 39Debriefing
- 40Spelunking
- 41Debriefing
- 42Wake of Destruction
- 43Come Hell or High Water
- 44What? What? In My Gut...?
- 45What? What? In My Gut...?
Showing steps 34 to 45 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Spelunking
Hurry, <name>! Make your way to that cavern at once. We shall go behind you to ensure that you are not followed.
After this quest
Taken from the storyline's own step order.
- Spelunking
Hurry, <name>! Make your way to that cavern at once. We shall go behind you to ensure that you are not followed.
Other quests with this name
This one: Alliance only · Kelp'thar Forest · Level 30-35.
The storyline at a glance
Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.
Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Kelp'thar Forest map
- Vashj'ir, Abyssal Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.