Objective of the Path to Enlightenment
QuestQuestchainQuestgiverCoordinates
Quest
Following the Leader
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present [storyline=1291] Storyline part of Path to Enlightenment. This Story line have 7 Quests.
See Video Full Quest chain if need it - https://youtu.be/EzKt_yNKjTQ
.Quest Name:Start and descriptionQuest chain start from [npc=181003] 33 64. Speak with 4 NPC: [npc=180923] 34 66, [npc=180950] 34 65, [npc=177486] 34 64 and [npc=180926] 35 65.Check 4 [object=373678] they are outside vilage next to wall you need to do them one by one: 33 64, 34 62 next to on other side 34 67 and 36 65 after last one mob will spown.Find 3 clues one by one: 32 62, 34 61 and 33 59Get 10 [item=187626] you can fing them inside [object=370394].Slay 12 Cartel Xy agents use [item=187736] to expose them or like i done just when you doing Quest 4a by opening [object=370394] 1 or 2 agents will attack you.Go back to village get inside bulding and press on console to open door and get inside.Press buttons, on first 2 buttons kill 2 waves of mobs, on 3rd button kill [npc=181027] then go outside Vault.
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Thank You i Hope that Help You :).
Quest starts at 33.7 59.8 from an NPC named Rana in case you dropped this quest at some point.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64758))
What to do
Description
We sealed the door to the Slumbering Vault when we first arrived. It is a sanctum, a cradle of all that is precious here. The power that sleeps within should not be touched by us. If the Xy leader made it past the shields while we were distracted by the beauty of this place, I shudder to think of what they have already disturbed. Hurry! We must go to the Slumbering Vault and ensure its safety.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 31.7 67.4
Coordinates
- Turn-inZereth Mortis 31.7, 67.4
/way #1970 31.7 67.4 - Objective areaZereth Mortis 33.3, 65.9
/way #1970 33.3 65.9 - Objective areaZereth Mortis 31.8, 67.4
/way #1970 31.8 67.4 - Objective areaZereth Mortis 33.8, 59.8
/way #1970 33.8 59.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- The Broken Crown about 90 yards
- Our Last Option about 90 yards
- Hello, Darkness about 90 yards
- Two Paths to Tread about 90 yards
- Favor of the First Ones about 170 yards
- Enlisting the Enlightened about 180 yards
- Destroying the Destructors about 180 yards
- Necessary Harvest about 180 yards
- This is Your Fault, Fix It about 180 yards
- The Forces Gather about 180 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Haven, Zereth Mortis
- Faith's Repose, Zereth Mortis
- Rondure Alcove
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Other quests on the Zereth Mortis map
Storyline
Not Al Are Lost
Part 5 of 7.
Previous: Broker Decloaker · Next: Technical Difficulties
- 1Security Check
- 2Traces of Tampering
- 3Xy Are You Doing This?
- 4Broker Decloaker
- 5Following the Leader
- 6Technical Difficulties
- 7Enlightened Exodus
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Broker Decloaker
Do you sense a shift in the air? They may be hidden, but Cartel Xy is near. Fortunately, the devices they use to cloak themselves are familiar to me. Here; take this. Place it on the ground and it will reveal nearby agents... for a time. Stop them, even if you must take their lives.
After this quest
Taken from the storyline's own step order.
- Technical Difficulties
The console is going haywire! We have to fix it! Maybe these buttons do something?
The storyline at a glance
Not Al Are Lost has 7 steps, from Security Check to Enlightened Exodus.
Maps its steps are placed on (steps per map): Zereth Mortis (7).
Steps of this storyline count toward:
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.