Pre-patch, week 1
*COMPLETE quests chain, Alliance side, including breadcrumbs and side quests, for quest completists.
*Please comment if there's a missing quest, existing one is / isn't side quest / breadcrumb, etc.(1).A Short-Lived Peace
(1>2).The Horde Uprising
(2>3).A Disturbance in Ashenvale
(3>4).The Light of Elune
(3>5).Knives of the Forsaken
(4>6).A Soft Glow
(6>7).Hidden Amongst the Leaves
(6>8).Mercy for the Mad
(6>9).Garden Grove
(9>10).Enraged Furbolgs
(9>11).Elves in the Machine *bread crumb?
(10>12).The Wake of Something New
(12>13).Azerite Denial
(12>14).No Horde Allowed
(14>15).Malfurion Returns
(15>16)."Rock" The World
(16>17).Long Away
(17>18).A Looming Threat
Quest
Enraged Furbolgs
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
See My Full quest chain for Ally prepatch for BfA.
See Video For if need it for this quest - Video Enraged Furbolgs
.Quest Name:StartFinish[npc=134578] - You need to honored 6 soldiers. You can find then in same village, care on mobs hidden in the shade[npc=134578][npc=134578] - You need to kill 8 [npc=140801] You can find then in same village, mobs hidden in the shade[npc=134578][npc=134578] - you need to go find Malfurion Stormrage he is on North West Ashenvale or South DarkshoreMalfurion Stormrage - You need to find 8 hidden Druids of the Claw. you'll find them on north[npc=134578]Malfurion Stormrage - Kill 10 [npc=140686]. you'll find them on north[npc=134578]Onu - You need to rescue [npc=140719], [npc=140720] ( in cave ) and [npc=140721] thay are on south from You[npc=134578] - Just fly to Malfurion Stormrage to the northMalfurion Stormrage - Use [npc=143580] to slay 50 Horde enemies[npc=134578] in Darnassus - Get Rally speak with - [npc=142974], [npc=144151] and [npc=140498] and go to harbor[npc=140877]
I hope that help.
Captain Delaryn Summermoon offers another quest (might take a moment to appear): Elves in the Machine. It gives you an action button which makes her put mobs you target to sleep. The cool-down is quick so you can have her put all the mobs to sleep while you destroy the machines without a fight.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52245))
Requirements
Read from the Blizzard quest API.
Description
The ancients of the forest are all connected to one another. We can sense a disturbance from deep within our roots. I can feel it now, {name}... the rumble of their footsteps in the distance, the thundering clamor of war. With every branch they break, they awaken the ancients. Soon my brethren will answer in kind, for nothing shall disrupt the balance of nature. A disturbance is near. Our kindred spirits cry for help. Seek it out and restore balance.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #62 45.4 74.9
Coordinates
- Turn-inDarkshore 45.4, 74.9
/way #62 45.4 74.9 - Objective areaDarkshore 43.5, 81.3
/way #62 43.5 81.3 - Objective areaDarkshore 46.7, 84.1
/way #62 46.7 84.1 - Objective areaDarkshore 46.5, 85.8
/way #62 46.5 85.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darkshore map
- Soggoth and Kronn about 10 yards
- The Battle for Darkshore about 10 yards
- Stepping Up Surveillance about 10 yards
- Naga In Our Midst about 10 yards
- Consumed about 20 yards
- The Seeds of Life about 20 yards
- In Defense of Darkshore about 20 yards
- The Devourer of Darkshore about 20 yards
- An Ounce of Prevention about 20 yards
- The Slumbering Ancients about 140 yards
Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darkshore:
- Grove of the Ancients, Darkshore
- Wildheart Point, Felwood
- Blackfathom Camp, Ashenvale
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Reward details
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Warchief's Command
Part 10 of 25.
Previous: Garden Grove · Next: Elves in the Machine
- 5Knives of the Forsaken
- 6A Soft Glow
- 7Hidden Amongst the Leaves
- 8Mercy for the Mad
- 9Garden Grove
- 10Enraged Furbolgs
- 11Elves in the Machine
- 12The Wake of Something New
- 13Azerite Denial
- 14No Horde Allowed
- 15Malfurion Returns
- 16"Rock" The World
Showing steps 5 to 16 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Garden Grove
Curse those goblins and their infernal machines! They are using a shredder to desecrate our sacred grove. We need that monstrosity taken down!
After this quest
Taken from the storyline's own step order.
- Elves in the Machine
The Horde have already set up camp here. But we can still strike back. Their war machines are terrible to behold, but they are still machines. And machines do not work well when you go in and hack up a bunch of their inner workings.
The storyline at a glance
The Warchief's Command has 25 steps, from A Short-Lived Peace to From the Ashes....
Maps its steps are placed on (steps per map): Darkshore (15), Stormwind City (3), Ashenvale (3), Darnassus (3).
Other storylines on the Darkshore map
- Darkshore
- Legion Skinning
- Legion Mining
- Felwood
- In Darkest Night
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.