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Quest Log

Hidden Amongst the Leaves

Hidden Amongst the Leaves is an Alliance-only quest for level 10. It is step 7 of 25 in The Warchief's Command storyline. The quest's turn-in marker is in Darkshore at 43.4, 75.6. It rewards 1 reputation reward, 1,400 experience and money.

Description

When the Horde invaded, I did my best to thwart them but it is unknown how many forces have made passage already. This wall will slow them down, but it will not halt their attack entirely.

<Malfurion's ears perk.>

Do you hear that, hero? The Ancients call to us!

We must protect them at all costs, <name>! They see what our eyes cannot see, and hear what our ears cannot perceive.

I have druids in the Twilight Vale. Find them. Send them to the Grove of the Ancients. I will reinforce the wall.

Rewards

Money20 silver
Experience1,400 XP
ReputationAlliance +250

Stuck on this quest?

  • Turn in at Darkshore 43.4, 75.6 /way #62 43.4 75.6

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52234))

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Rewards in detail
TypeRewardAmount
ExperienceXP1,400
MoneyGold20s
ReputationAlliance+250

Reward details

Reputation: Alliance +250

Reputation group: Classic.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDarkshoreTurn-in marker at 43.4, 75.6, 11 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 11 mapped points
Darkshore map showing where to go for Hidden Amongst the LeavesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #62 43.4 75.6

Coordinates

  • Turn-inDarkshore 43.4, 75.6/way #62 43.4 75.6
  • Objective area (centre of the marked area)Darkshore 41.8, 77.2/way #62 41.8 77.2
  • Objective areaDarkshore 43.6, 89.2/way #62 43.6 89.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Darkshore map

Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Darkshore:

  • Grove of the Ancients, DarkshoreAlliance · about 60 yards east
  • Wildheart Point, FelwoodAlliance and Horde · about 1,100 yards east
  • Blackfathom Camp, AshenvaleAlliance · about 1,200 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 130 yards south-west
  • Objective areaabout 590 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Warchief's Command

Part 7 of 25.

Previous: A Soft Glow · Next: Mercy for the Mad

  1. 2The Horde Uprising
  2. 3A Disturbance in Ashenvale
  3. 4The Light of Elune
  4. 5Knives of the Forsaken
  5. 6A Soft Glow
  6. 7Hidden Amongst the Leaves
  7. 8Mercy for the Mad
  8. 9Garden Grove
  9. 10Enraged Furbolgs
  10. 11Elves in the Machine
  11. 12The Wake of Something New
  12. 13Azerite Denial

Showing steps 2 to 13 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Soft GlowLevel 10

    The wisps... they sing with sorrow, but also with purpose. The forest stirs, aglow with their light. That sound... in the distance. Could it be our Shan'do? Quickly, <name>! Malfurion beckons!

After this quest

Taken from the storyline's own step order.

  • Mercy for the MadLevel 10

    The ruin wrought by the Horde is driving the children of the forest mad. Chief among them are Blackwood furbolgs. They have given into the madness and are a threat to everyone. If left to their madness they could strike us from behind while our forces engage the Horde.

The storyline at a glance

The Warchief's Command has 25 steps, from A Short-Lived Peace to From the Ashes....

Maps its steps are placed on (steps per map): Darkshore (15), Stormwind City (3), Ashenvale (3), Darnassus (3).

Other storylines on the Darkshore map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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