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Quest

Elves in the Machine

A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Aurleis1+3via Wowhead (opens the original comment in a new tab)

Elves in the Machine
• Accept the quest, Elves in the Machine, from [npc=140728] {Captain Delaryn Summermoon} (this can be obtained when in the area of the Blackwood Den at 45, 81, in Darkshore).
• Enter the Blackwood Den (if you aren't already) and locate a [npc=144103].
- - Before landing, use the [spell=275296] (your extra action button) on the [npc=144184], to have [npc=140728] (Captain Delaryn Summermoon) incapacitate them.
• Click on the [npc=144103] to sabotage them. Repeat this process for the remaining 4 [npc=144103].
• Turn in the quest, to the nearby, [npc=140728] (Captain Delaryn Summermoon).

3
amirof+1via Wowhead (opens the original comment in a new tab)

Pre-patch, week 1

*COMPLETE quests chain, Alliance side, including breadcrumbs and side quests, for quest completists.
*Please comment if there's a missing quest, existing one is / isn't side quest / breadcrumb, etc.

(1).A Short-Lived Peace
(1>2).The Horde Uprising
(2>3).A Disturbance in Ashenvale
(3>4).The Light of Elune
(3>5).Knives of the Forsaken
(4>6).A Soft Glow
(6>7).Hidden Amongst the Leaves
(6>8).Mercy for the Mad
(6>9).Garden Grove
(9>10).Enraged Furbolgs
(9>11).Elves in the Machine *bread crumb?
(10>12).The Wake of Something New
(12>13).Azerite Denial
(12>14).No Horde Allowed
(14>15).Malfurion Returns
(15>16)."Rock" The World
(16>17).Long Away
(17>18).A Looming Threat

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 10
LocationDarkshore
CategoryThe Warchief's Agenda
Quest ID53551

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53551))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

The Horde have already set up camp here. But we can still strike back. Their war machines are terrible to behold, but they are still machines. And machines do not work well when you go in and hack up a bunch of their inner workings. If we can sabotage but a few of them, that could mean dozens of lives saved. Let us make the most of this opportunity.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 10 mapped points
Darkshore map showing where to go for Elves in the MachineTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #62 44.3 84.7

Coordinates

  • Turn-inDarkshore 44.3, 84.7/way #62 44.3 84.7
  • Objective area (centre of the marked area)Darkshore 44.8, 84.5/way #62 44.8 84.5
  • Objective areaDarkshore 44.3, 84.5/way #62 44.3 84.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Darkshore map

Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Darkshore:

  • Grove of the Ancients, DarkshoreAlliance · about 400 yards north
  • Blackfathom Camp, AshenvaleAlliance · about 850 yards south-west
  • Wildheart Point, FelwoodAlliance and Horde · about 1,100 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 silver
Experience1,400 XP
ReputationAlliance +250

Reward details

Reputation: Alliance +250

Reputation group: Classic.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Warchief's Command

Part 11 of 25.

Previous: Enraged Furbolgs · Next: The Wake of Something New

  1. 6A Soft Glow
  2. 7Hidden Amongst the Leaves
  3. 8Mercy for the Mad
  4. 9Garden Grove
  5. 10Enraged Furbolgs
  6. 11Elves in the Machine
  7. 12The Wake of Something New
  8. 13Azerite Denial
  9. 14No Horde Allowed
  10. 15Malfurion Returns
  11. 16"Rock" The World
  12. 17Long Away

Showing steps 6 to 17 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Enraged FurbolgsLevel 10

    The ancients of the forest are all connected to one another. We can sense a disturbance from deep within our roots. I can feel it now, <name>... the rumble of their footsteps in the distance, the thundering clamor of war. With every branch they break, they awaken the ancients.

After this quest

Taken from the storyline's own step order.

  • The Wake of Something NewLevel 10

    <Onu bellows in pain.> The disturbance has become more severe. I am sensing a powerful force in our midst. It is unlike anything I have felt before. It comes from the earth itself. You and Delaryn Summermoon must seek it out, <name>. Go to the water's edge, to the place you call Nazj'vel.

The storyline at a glance

The Warchief's Command has 25 steps, from A Short-Lived Peace to From the Ashes....

Maps its steps are placed on (steps per map): Darkshore (15), Stormwind City (3), Ashenvale (3), Darnassus (3).

Other storylines on the Darkshore map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.