If you move to the high land above the excavation, you will come to a place where you will be facing the long snakelike structure coming down from the top of the thing they are working on. Move then to your right and you will see a ramp going up into the works; it appears to be made of metal plates and it twists up over open air. Follow that ramp up to a platform above; you will see several of the cultists grouped there. Pause to listen to their conversation and you will complete the quest. Beware of roaming Faceless Ones, they can detect stealth.
Quest
Stepping Up Surveillance
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I completed the prequel quest and a quest window popped up to begin this one but I accidentally closed the window before accepting it and it wasn't added to my log like usual.
All you need to do is go back to Balren of the Claw to get another chance at beginning this quest.
stupid GUI window limits - forcing one closed to open another.
Need to stand where the platform connects to the ramp in order to trigger this quest! I stood right next to them for so long and it didn't trigger till I started walking away and hit that spot
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13948))
Requirements
Read from the Blizzard quest API.
What to do
Description
The cultists appear to be digging out the remains of a being known as Soggoth the Slitherer. Perhaps their superiors on the rafters above have more information.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #62 45.3 75.1
Coordinates
- Turn-inDarkshore 45.3, 75.1
/way #62 45.3 75.1 - Objective areaDarkshore 40.0, 85.6
/way #62 40.0 85.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darkshore map
- Garden Grove about 10 yards
- Enraged Furbolgs about 10 yards
- Hidden Amongst the Leaves about 120 yards
- Mercy for the Mad about 130 yards
- Malfurion Returns about 410 yards
- "Rock" The World about 410 yards
- Elves in the Machine about 420 yards
- A Soft Glow about 630 yards
- Azerite Denial about 810 yards
- The Wake of Something New about 810 yards
Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darkshore:
- Grove of the Ancients, Darkshore
- Wildheart Point, Felwood
- Blackfathom Camp, Ashenvale
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 45 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 45 on Wowhead.
Storyline
Darkshore
Part 48 of 55.
Previous: The Defiler · Next: Unearthed Knowledge
- 43The Devourer of Darkshore
- 44The Bear's Paw
- 45The Bear's Blessing
- 46Cleansing the Afflicted
- 47The Defiler
- 48Stepping Up Surveillance
- 49Unearthed Knowledge
- 50Soggoth and Kronn
- 51The Slumbering Ancients
- 52Naga In Our Midst
- 53The Darkscale Warlord
- 54The Offering to Azshara
Showing steps 43 to 54 of 55.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Defiler
The Jadefire satyrs of Felwood have found their way into Darkshore, tainting the land, water, and creatures they encounter. You've seen what their corruption has done to my people and their homes. If we do not turn back the satyrs, all of us will share that fate.
After this quest
Taken from the storyline's own step order.
- Unearthed Knowledge
Listen, <name>. We need to learn more about what we're up against. To the southwest, beyond the Master's Glaive, there is a group of dwarven prospectors who were excavating the nearby ruins. Perhaps they have uncovered knowledge that is useful to us in this matter.
The storyline at a glance
Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.
Maps its steps are placed on (steps per map): Darkshore (55).
Steps of this storyline count toward:
Other storylines on the Darkshore map
- The Warchief's Command
- Legion Skinning
- Legion Mining
- Felwood
- In Darkest Night
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.