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Quest

Eye Sores for Sore Eyes

A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID83171

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83171))

What to do

StorylineUndermine Awaits, step 10 of 15
Rewards30g 98s, 11,750 XP

Description

They call them recruitment posters, but that ain't all they're for. They're there to remind everyone the Darkfuse are in charge and can do whatever they want. If me or one of the locals rip 'em down, it goes bad for us. But the Darkfuse hate you anyway. If you torched all the posters, I would owe you one.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Undermine Quest turn-in 7 mapped points
Undermine map showing where to go for Eye Sores for Sore EyesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2346 30.7 39.4

Coordinates

  • Turn-inUndermine 30.7, 39.4/way #2346 30.7 39.4
  • Objective area (centre of the marked area)Undermine 32.4, 40.8/way #2346 32.4 40.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Undermine map

Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Undermine:

  • Slam Central StationAlliance and Horde · about 220 yards south-west
  • The Incontinental HotelAlliance and Horde · about 270 yards east
  • The HeapsAlliance and Horde · about 610 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Undermine Awaits

Part 10 of 15.

Previous: Not Again! · Next: Black Blood Baton Pass

  1. 1Welcome to Undermine
  2. 2The Grimla Express
  3. 3Morale Reflects Leadership
  4. 4Attitude Adjustment
  5. 5Split Venture
  6. 6Eyes from Above
  7. 7A Trail of Black Blood
  8. 8Long Way from Booty Bay
  9. 9Not Again!
  10. 10Eye Sores for Sore Eyes
  11. 11Black Blood Baton Pass
  12. 12Clearing Out the Depot
  13. 13Our Good Pal
  14. 14Another Piece of the Puzzle
  15. 15Just a Hunch

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Not Again!Undermine · Level 80

    The Darkfuse are moving into Hovel Hill. It's the same thing they did at Blackwater Marina. Once they move in, they start pushing the locals around. Sometimes they just make 'em go away. It ain't right. I want to fight back, but my hands are tied.

After this quest

Taken from the storyline's own step order.

  • Black Blood Baton PassUndermine · Level 80

    Blackwater is just one step on the journey, and they like to keep this stuff moving. Revilgaz has his people take it from the station, hide it for a bit, then deliver it to the drop sites. The drop sites change, but the current one is a depot in the Heaps.

The storyline at a glance

Undermine Awaits has 15 steps, from Welcome to Undermine to Just a Hunch.

Maps its steps are placed on (steps per map): Undermine (15).

Steps of this storyline count toward:

  • Undermined Complete the following storylines in Undermine.

Other storylines on the Undermine map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.