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Quest

Extra Limbs

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
Quest ID61226

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61226))

What to do

StorylineThe House of Eyes, step 8 of 13
Rewards2g 57s 40c, 1,000 XP

Description

We cannot carry out the baroness's plans alone. What she proposes will require a well-coordinated unit. Three individuals maintained Nurakkir alongside me. When the necropolis fell, two of my soulbinds fell with it. There remains a single soul paired with mine. My sister, Xennir, survived the wreckage--though grief besets her. Meet with Xennir. Guide her through her trauma, and return when she is ready to rejoin the fight.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Maldraxxus Quest turn-in 2 mapped points
Maldraxxus map showing where to go for Extra LimbsTurn-inObjective area

In-game waypoint: /way #1536 52.0 17.0

Coordinates

  • Turn-inMaldraxxus 52.0, 17.0/way #1536 52.0 17.0
  • Objective areaMaldraxxus 49.7, 17.8/way #1536 49.7 17.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Maldraxxus map

Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Maldraxxus:

  • Keres' Rest, MaldraxxusAlliance and Horde · about 580 yards south
  • Spider's Watch, MaldraxxusAlliance and Horde · about 1,000 yards south-west
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,500 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 150 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold57 silver
Experience1,000 XP

Storyline

The House of Eyes

Part 8 of 13.

Previous: The Other Foot · Next: No Friend Left Behind

  1. 1Securing the House
  2. 2Enemy at the Door
  3. 3Eyes on the Problem
  4. 4Whisper of Hope
  5. 5Prying Eyes
  6. 6Outside Influence
  7. 7The Other Foot
  8. 8Extra Limbs
  9. 9No Friend Left Behind
  10. 10Rage Against the Cage
  11. 11Call In a Favor
  12. 12See What You've Done
  13. 13The Impossible Plan

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Other FootMaldraxxus · Level 60

    It is a fool's errand to command a necropolis without someone to repair it and keep it airborne. Nurrakir's mechanic was slain in the crash. But opportunity arises in dire times. Vyn has told me of an... altercation among the constructs.

After this quest

Taken from the storyline's own step order.

  • No Friend Left BehindMaldraxxus · Level 60

    I would care for nothing more than to serve as navigator again, but my dearest friend suffers. I cannot stand to abandon him. I can feel Twigin now. He struggles against the binding web of the spiders who once served us. More victims of this senseless conflict...

The storyline at a glance

The House of Eyes has 13 steps, from Securing the House to The Impossible Plan.

Maps its steps are placed on (steps per map): Maldraxxus (13).

Other storylines on the Maldraxxus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.