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Quest

Outside Influence

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
Quest ID61230

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61230))

What to do

StorylineThe House of Eyes, step 6 of 13
Rewards2g 57s 40c, 1,000 XP

Description

It takes a particular kind of magic to pilot a necropolis. The Eyes' helmsman perished with Nurakkir. But Baroness Vashj has informed me of a means to acquire a new helmsman. Follow me to our house's communications beacon. My baroness has taught me a way to summon just the individual we require. I suspect she will not be pleased at the prospect of serving us. I trust you will encourage her compliance.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Maldraxxus Quest turn-in 2 mapped points
Maldraxxus map showing where to go for Outside InfluenceTurn-inObjective area

In-game waypoint: /way #1536 54.2 16.3

Coordinates

  • Turn-inMaldraxxus 54.2, 16.3/way #1536 54.2 16.3
  • Objective areaMaldraxxus 50.0, 17.9/way #1536 50.0 17.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Maldraxxus map

Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Maldraxxus:

  • Keres' Rest, MaldraxxusAlliance and Horde · about 600 yards south
  • Spider's Watch, MaldraxxusAlliance and Horde · about 1,200 yards south-west
  • Renounced Bastille, MaldraxxusAlliance and Horde · about 1,500 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold57 silver
Experience1,000 XP

Storyline

The House of Eyes

Part 6 of 13.

Previous: Prying Eyes · Next: The Other Foot

  1. 1Securing the House
  2. 2Enemy at the Door
  3. 3Eyes on the Problem
  4. 4Whisper of Hope
  5. 5Prying Eyes
  6. 6Outside Influence
  7. 7The Other Foot
  8. 8Extra Limbs
  9. 9No Friend Left Behind
  10. 10Rage Against the Cage
  11. 11Call In a Favor
  12. 12See What You've Done
  13. 13The Impossible Plan

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Prying EyesMaldraxxus · Level 60

    The Constructs would repurpose the carcass of our necropolis. But we will need its parts for our own ends. Let us deliver a warning to these scavengers. Slay the Constructs amid our wreckage. Pluck the eyes from their skulls. Such is our signature. They will know to fear the darkness once more.

After this quest

Taken from the storyline's own step order.

  • The Other FootMaldraxxus · Level 60

    It is a fool's errand to command a necropolis without someone to repair it and keep it airborne. Nurrakir's mechanic was slain in the crash. But opportunity arises in dire times. Vyn has told me of an... altercation among the constructs.

The storyline at a glance

The House of Eyes has 13 steps, from Securing the House to The Impossible Plan.

Maps its steps are placed on (steps per map): Maldraxxus (13).

Other storylines on the Maldraxxus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.