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Quest

Call In a Favor

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
Quest ID61252

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61252))

What to do

StorylineThe House of Eyes, step 11 of 13
Rewards51g 48s, 10,200 XP

Description

We will do just as my baroness commands. Let us conjure a helmsman before us... however displeased it might make her. Activate the beacon and prepare yourself for a fight. The liches regard all Eyes as their enemies, and I am certain your reputation among them does you no favors.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Maldraxxus Quest turn-in 4 mapped points
Maldraxxus map showing where to go for Call In a FavorTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #1536 50.0 17.9

Coordinates

  • Turn-inMaldraxxus 50.0, 17.9/way #1536 50.0 17.9
  • Objective areaMaldraxxus 54.0, 16.4/way #1536 54.0 16.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Maldraxxus map

Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Maldraxxus:

  • Keres' Rest, MaldraxxusAlliance and Horde · about 580 yards south-east
  • Spider's Watch, MaldraxxusAlliance and Horde · about 910 yards south-west
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,500 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 260 yards east
  • Objective areaabout 270 yards east
  • Objective areaabout 280 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money51 gold48 silver
Experience10,200 XP

Storyline

The House of Eyes

Part 11 of 13.

Previous: Rage Against the Cage · Next: See What You've Done

  1. 1Securing the House
  2. 2Enemy at the Door
  3. 3Eyes on the Problem
  4. 4Whisper of Hope
  5. 5Prying Eyes
  6. 6Outside Influence
  7. 7The Other Foot
  8. 8Extra Limbs
  9. 9No Friend Left Behind
  10. 10Rage Against the Cage
  11. 11Call In a Favor
  12. 12See What You've Done
  13. 13The Impossible Plan

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rage Against the CageMaldraxxus · Level 60

    You're looking for a mechanic, are you? Look no further! I've been toiling on a new necropolis for ages. When Nurakkir collapsed, we saw a golden opportunity! We came to salvage parts from the wreckage, but these brutes locked me up when I criticized their methods. But now you need help, right?

After this quest

Taken from the storyline's own step order.

  • See What You've DoneMaldraxxus · Level 60

    We have gathered what forces we can. I hope it is enough. Within the ruins of our necropolis awaits one final challenge. The one leading the salvage effort calls herself Gorgantus. To preserve all that remains to us, we must end her. Lead the attack, and the Eyes will join you.

The storyline at a glance

The House of Eyes has 13 steps, from Securing the House to The Impossible Plan.

Maps its steps are placed on (steps per map): Maldraxxus (13).

Other storylines on the Maldraxxus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.