As with everything buggy about this abysmally not ready for release expansion, this quest is bugged for many players. You can complete the objective of killing Toc the Incessant and freeing Ansid and he will run off and stand with the other quest givers awaiting turn in but the quest being reset with
"-0/1 Toc's Key"
Being in your log and no way to complete the quest.
This is most likely the result of an overlapping World Quest.
You will of course need to kill Toc the Incessant once again to obtain his key.
Good luck.
Quest
Rage Against the Cage
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is the first time I've ever seen a quest uncomplete itself when ready for turn in.
Same thing happened to me today. Ancid relocated down by the other questgivers and was asking if i had a way to free him, despite him being out of the cage already...
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61335))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
You're looking for a mechanic, are you? Look no further! I've been toiling on a new necropolis for ages. When Nurakkir collapsed, we saw a golden opportunity! We came to salvage parts from the wreckage, but these brutes locked me up when I criticized their methods. But now you need help, right? I'm your construct! You get me out of here, and you've got yourself a new mechanic!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1536 49.6 18.1
Coordinates
- Turn-inMaldraxxus 49.6, 18.1
/way #1536 49.6 18.1 - Objective areaMaldraxxus 48.5, 19.4
/way #1536 48.5 19.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- Dire Learning about 120 yards
- Body Count about 120 yards
- Heavy Lifting about 120 yards
- The Maldraxxian Job about 120 yards
- Volatile Reactions about 130 yards
- Read Between the Lines about 510 yards
- Slaylines about 510 yards
- Kill Them, Of Course about 510 yards
- Repeat After Me about 520 yards
- The Blade in the Night about 520 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Keres' Rest, Maldraxxus
- Spider's Watch, Maldraxxus
- Theater of Pain, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 3 comments on this page are shown in Top Comments above.
Storyline
The House of Eyes
Part 10 of 13.
Previous: No Friend Left Behind · Next: Call In a Favor
- 1Securing the House
- 2Enemy at the Door
- 3Eyes on the Problem
- 4Whisper of Hope
- 5Prying Eyes
- 6Outside Influence
- 7The Other Foot
- 8Extra Limbs
- 9No Friend Left Behind
- 10Rage Against the Cage
- 11Call In a Favor
- 12See What You've Done
- 13The Impossible Plan
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1The Other Foot
- 2Rage Against the Cage
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- No Friend Left Behind
I would care for nothing more than to serve as navigator again, but my dearest friend suffers. I cannot stand to abandon him. I can feel Twigin now. He struggles against the binding web of the spiders who once served us. More victims of this senseless conflict...
After this quest
Taken from the storyline's own step order.
- Call In a Favor
We will do just as my baroness commands. Let us conjure a helmsman before us... however displeased it might make her. Activate the beacon and prepare yourself for a fight. The liches regard all Eyes as their enemies, and I am certain your reputation among them does you no favors.
Quests that require this one
The client’s own unlock condition for this quest: You must be a member of the Necrolord Covenant.
The storyline at a glance
The House of Eyes has 13 steps, from Securing the House to The Impossible Plan.
Maps its steps are placed on (steps per map): Maldraxxus (13).
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- Loyal to the Primus
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.