The Cave entrance to reach Gor'kresh is at 74.6 ; 20.0
U can find him at the end of the cave :)
Quest
Gor'kresh
A World of Warcraft quest in Loch Modan. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Be careful on this one. There are THREE caves in the area. Two have an ogre each, nothing special about them. But the middle one is the one you want. (I say "middle" because it's between the other two, but NOT implying that they are close together!)
The prerequisite quests to start this chain are:
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27078))
Requirements
Read from the Blizzard quest API.
What to do
Description
The ogre left to watch over these crude fools goes by the name of Gor'kresh. He's big enough to boss even these brutes around, and cunning to boot. Never assume an ogre's stupid, that's when they'll get you. If you take him out, we'll show the Twilight's Hammer that Loch Modan isn't a stepping stone for them. Stand strong against Gor'kresh and drive these fools back into the highlands!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #48 64.3 26.6
Coordinates
- Turn-inLoch Modan 64.3, 26.6
/way #48 64.3 26.6 - Objective areaLoch Modan 79.7, 14.8
/way #48 79.7 14.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Loch Modan map
- Recruiting the Furnace Master about 900 yards
- Interest Yah In A Pint? about 910 yards
- Honor the Flame about 920 yards
Quests whose map markers the client places closest to this one on Loch Modan, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Loch Modan:
- Farstrider Lodge, Loch Modan
- Thelsamar, Loch Modan
- Victor's Point, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Loch Modan map
Reward details
Reputation: Ironforge +500
This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.
Reputation group: Alliance.
Other quests in Loch Modan that reward Ironforge reputation: Report to Ironforge (+75), Protecting the Shipment (+250), South Gate Status Report (+150), Stormpike's Orders (+150), Resupplying the Excavation (+150), Joining the Hunt (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Loch Modan
Part 33 of 35.
Previous: Servants of Cho'gall · Next: Ando's Call
- 24Vyrin's Revenge
- 25Wing Nut
- 26Bird is the Word
- 27Skystrider's Heart
- 28He's That Age
- 29Standing Up
- 30Fight the Hammer
- 31Clutching at Chaos
- 32Servants of Cho'gall
- 33Gor'kresh
- 34Ando's Call
- 35The Winds of Loch Modan
Showing steps 24 to 35 of 35.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Servants of Cho'gall
The Twilight's Hammer started as a clan of the savage Horde. Their leader, Cho'gall, slowly turned his band of ogres into a death cult, welcoming anyone insane enough to wish for the end of all existence.
After this quest
Taken from the storyline's own step order.
- Ando's Call
You've done great work here, <name>. While you were out, that young Ando fellow was here looking for you. Said something about a metal bird. You might want to go back to the shores of the Loch and see what he wanted.
The storyline at a glance
Loch Modan has 35 steps, from The Lost Pilot to The Winds of Loch Modan.
Maps its steps are placed on (steps per map): Loch Modan (33), Dun Morogh (2).
Steps of this storyline count toward:
Other storylines on the Loch Modan map
- Dwarven Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.