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Quest Log

Gor'kresh

Gor'kresh is an Alliance-only quest for level 5-30 in Loch Modan. It is step 33 of 35 in the Loch Modan storyline. The quest's turn-in marker is in Loch Modan at 64.3, 26.6. It rewards 1 reputation reward, 6,200 experience and money.

Description

The ogre left to watch over these crude fools goes by the name of Gor'kresh. He's big enough to boss even these brutes around, and cunning to boot. Never assume an ogre's stupid, that's when they'll get you.

If you take him out, we'll show the Twilight's Hammer that Loch Modan isn't a stepping stone for them. Stand strong against Gor'kresh and drive these fools back into the highlands!

Rewards

Money31 gold50 silver
Experience6,200 XP
ReputationIronforge +500
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
LukeOwens+6via Wowhead (opens the original comment in a new tab)

Be careful on this one. There are THREE caves in the area. Two have an ogre each, nothing special about them. But the middle one is the one you want. (I say "middle" because it's between the other two, but NOT implying that they are close together!)

Read all 9 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP6,200
MoneyGold31g 50s
ReputationIronforge+500

Reward details

Reputation: Ironforge +500

This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.

Reputation group: Alliance.

Other quests in Loch Modan that reward Ironforge reputation: Report to Ironforge (+75), Protecting the Shipment (+250), South Gate Status Report (+150), Stormpike's Orders (+150), Resupplying the Excavation (+150), Joining the Hunt (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapLoch ModanTurn-in marker at 64.3, 26.6, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Loch Modan Quest turn-in 2 mapped points
Loch Modan map showing where to go for Gor'kreshTurn-inObjective area

In-game waypoint: /way #48 64.3 26.6

Coordinates

  • Turn-inLoch Modan 64.3, 26.6/way #48 64.3 26.6
  • Objective areaLoch Modan 79.7, 14.8/way #48 79.7 14.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Loch Modan map

Quests whose map markers the client places closest to this one on Loch Modan, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Loch Modan:

  • Farstrider Lodge, Loch ModanAlliance · about 840 yards south-east
  • Thelsamar, Loch ModanAlliance · about 950 yards south-west
  • Victor's Point, Twilight HighlandsAlliance · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 480 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Loch Modan

Part 33 of 35.

Previous: Servants of Cho'gall · Next: Ando's Call

  1. 24Vyrin's Revenge
  2. 25Wing Nut
  3. 26Bird is the Word
  4. 27Skystrider's Heart
  5. 28He's That Age
  6. 29Standing Up
  7. 30Fight the Hammer
  8. 31Clutching at Chaos
  9. 32Servants of Cho'gall
  10. 33Gor'kresh
  11. 34Ando's Call
  12. 35The Winds of Loch Modan

Showing steps 24 to 35 of 35.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Servants of Cho'gallLoch Modan · Level 5-30

    The Twilight's Hammer started as a clan of the savage Horde. Their leader, Cho'gall, slowly turned his band of ogres into a death cult, welcoming anyone insane enough to wish for the end of all existence.

After this quest

Taken from the storyline's own step order.

  • Ando's CallLoch Modan · Level 5-30

    You've done great work here, <name>. While you were out, that young Ando fellow was here looking for you. Said something about a metal bird. You might want to go back to the shores of the Loch and see what he wanted.

The storyline at a glance

Loch Modan has 35 steps, from The Lost Pilot to The Winds of Loch Modan.

Maps its steps are placed on (steps per map): Loch Modan (33), Dun Morogh (2).

Steps of this storyline count toward:

Other storylines on the Loch Modan map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Loch Modan

See all 60 quests in Loch Modan
Downloads