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Quest

The Only Homes We Have

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Lightweight+13via Wowhead (opens the original comment in a new tab)

When you start this quest, you recieve a Wildhammer Water Bucket. Simply position yourself near a fire, right click the Bucket in your bag and choose where to throw it.
The villagers will get you more water so keep checking your bag.

Also, you can throw the water in the same place every time and still get credited, so you don't have to run around.

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID27804

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27804))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 22 of 236
Rewards13g 74s, 4,800 XP

Description

We've already been pushed back farther than I'd hoped, but I'm not about to give up our homes to these mongrels. They may burn them, pillage them, and spit on the rubbled remains, but we'll still fight to take them back. That being said, I rather like them not burnt. I have the boys running buckets from the well to try to keep the fire down. If you'd join them, they can help out by tossing you buckets so you don't have to make the runs.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 15 mapped points
Twilight Highlands map showing where to go for The Only Homes We HaveTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #241 60.2 58.0

Coordinates

  • Turn-inTwilight Highlands 60.2, 58.0/way #241 60.2 58.0
  • Objective area (centre of the marked area)Twilight Highlands 59.5, 56.6/way #241 59.5 56.6
  • Objective area (centre of the marked area)Twilight Highlands 60.1, 57.8/way #241 60.1 57.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Firebeard's Patrol, Twilight HighlandsAlliance · about 20 yards north-east
  • Victor's Point, Twilight HighlandsAlliance · about 860 yards west
  • Thundermar, Twilight HighlandsAlliance · about 1,200 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationWildhammer Clan +250

Reward details

Reputation: Wildhammer Clan +250

The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.

Reputation group: Cataclysm.

Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Firebeard's Patrol (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 22 of 236.

Previous: Welcome Relief · Next: Small Comforts

  1. 17The Perfect Poultice
  2. 18Any Portal in a Storm
  3. 19The Way is Open
  4. 20Firebeard's Patrol
  5. 21Welcome Relief
  6. 22The Only Homes We Have
  7. 23Small Comforts
  8. 24Honorable Bearing
  9. 25Clan Mullan
  10. 26Stubborn as a Doyle
  11. 27The Fate of the Doyles
  12. 28Firebeard Bellows

Showing steps 17 to 28 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Welcome ReliefTwilight Highlands · Level 30-35

    I've got boys formin' defensive lines on all sides of the town, keepin' back the elementals streaming from the torn ground. They're good lads and they've been holdin' firm, but even the sturdiest dwarf tires eventually. They're split into shifts: one hour of rest for every hour on the line.

After this quest

Taken from the storyline's own step order.

  • Small ComfortsTwilight Highlands · Level 30-35

    You're the new face that's meant to be helping Keegan out I take it? Pleasure to meet you. Maybe you can lend a favor or two more to the troubled Wildhammer that have made refuge here.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.