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Quest

The Way is Open

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
scpovey+75via Wowhead (opens the original comment in a new tab)

The quest chain leading up to this quest goes as follows (Alliance):

1. Welcome to Highbank
2. Burnin' at Both Ends
3. Aiming High
4. Kurdran's Waitin'
5. Ours Boys on the Shore
6. Land Grab & Scouting the Shore
7. Bird Down! Bird Down!
8. Roots'll Do Her
9. Wings Over Highbank
10. Any Portal in a Storm
11. THE WAY IS OPEN

2
SakuraKinomoto3+22via Wowhead (opens the original comment in a new tab)

For those of you who had trouble, like I did trying to find the quest to actually take you from Stormwind into Twilight Highlands, to begin this chain:
Go to Stormwind Keep (Alliance) and speak with King Varian Wrynn. He'll give you a quest called 'Twilight Shores'. It requests you to go to the harbor, speak with Fargo Flintlocke, and he'll have you get on a boat to Twilight Highlands. BOOM, now you can begin the chain that will eventually leave you with a working portal from Stormwind to Twilight Highlands, and hopefully, back again as well. (Let's just hope the portal keeps working....)

Read all 16 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID27545

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27545))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 19 of 236
Rewards6g 87s, 2,400 XP

Description

My fellow Shaman and I will stay here to keep the portal open. You should go upstairs and notify Kurdran that the work here is done. It'll please him to hear some good news for once.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 2 mapped points
Twilight Highlands map showing where to go for The Way is OpenTurn-inObjective area

In-game waypoint: /way #241 79.1 78.3

Coordinates

  • Turn-inTwilight Highlands 79.1, 78.3/way #241 79.1 78.3
  • Objective areaTwilight Highlands 79.4, 77.6/way #241 79.4 77.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Highbank, Twilight HighlandsAlliance · about 140 yards east
  • Firebeard's Patrol, Twilight HighlandsAlliance · about 1,200 yards north-west
  • Victor's Point, Twilight HighlandsAlliance · about 2,000 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money6 gold87 silver
Experience2,400 XP
ReputationStormwind +75

Reward details

Reputation: Stormwind +75

One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.

Reputation group: Alliance.

Other quests in Twilight Highlands that reward Stormwind reputation: Salvage Operation (+250), Naga Reinforcements (+250), Siren's Song (+250), Our Boys on the Shore (+75), Scouting the Shore (+75), Landgrab (+350).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 19 of 236.

Previous: Any Portal in a Storm · Next: Firebeard's Patrol

  1. 14Bird Down! Bird Down!
  2. 15Roots'll Do 'Er
  3. 16Wings Over Highbank
  4. 17The Perfect Poultice
  5. 18Any Portal in a Storm
  6. 19The Way is Open
  7. 20Firebeard's Patrol
  8. 21Welcome Relief
  9. 22The Only Homes We Have
  10. 23Small Comforts
  11. 24Honorable Bearing
  12. 25Clan Mullan

Showing steps 14 to 25 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Any Portal in a StormTwilight Highlands · Level 30-35

    Our friends in the Earthen Ring have been trying to open portals back to Stormwind, with no luck. But Thordun here tells me he might just have the key. The crazed water elementals in the nearby Verrall River Delta have been sent into a frenzy.

After this quest

Taken from the storyline's own step order.

  • Firebeard's PatrolTwilight Highlands · Level 30-35

    I was on my way to join Firebeard's Patrol when my bird was shot down. Twilight's Hammer launched surprise attacks all over the Highlands. Sometimes their buildings crawled right out of the earth in the middle of our villages. It was a nightmare!

Also counted by Fading into Twilight

Its criteria name 17 quests; others include:

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.