I see Blizzard is still designing quest objects that only a single player can interact with before despawning even though the game has been out for 17 years.
Be wary of anyone "helping" you kill the Dominators converting the Prisoners.
Quest
Forsworn and Forgotten
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
DO NOT turn in the other quests before finishing this one or you won't have the extra action button anymore!
The prisoners seem to respawn in the same place, so pick a location and camp it out till you've gotten all 5.
71.36, 48.17 is a great spot for stealth classes since it requires clearing through a bunch of trash to get there.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63619))
What to do
Description
Wait... I know you! The Maw Walker! My brothers and sisters have been twisted... tainted. Some took power willingly from Helya, but others resisted. Now all of us are forced to submit to her power. I escaped when the fighting started, but most of the remaining Forsworn are being subjected to horrific rituals. Please, I beg you to free them. Then we will return to Bastion and submit to the Archon's judgment.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1543 72.4 48.5
Coordinates
- Objective area (centre of the marked area)The Maw 66.0, 44.9
/way #1543 66.0 44.9 - Objective areaThe Maw 65.6, 46.1
/way #1543 65.6 46.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Rule 6 Addendum: Save Me At Any Cost about 510 yards
- Prison of the Forgotten about 750 yards
- Deep Within about 750 yards
- Reawakening about 750 yards
- The Weak Link about 750 yards
- Rule 3: Trust is Earned about 760 yards
- Rodent Removal about 790 yards
- Into Torghast about 790 yards
- A Damned Pact about 790 yards
- A Grave Chance about 790 yards
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on The Maw:
- Ve'nari's Refuge
- Progenitor Console
- Keeper's Respite
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Reward details
Reputation: The Undying Army +75
Long ago, the Primus established the five houses of Maldraxxus to build the ultimate fighting force. Through might, cleverness, and guile, this unyielding armada is pledged to defend the Shadowlands against all threats.
Reputation group: Shadowlands.
Other quests in Korthia that reward The Undying Army reputation: Gates of the Damned (+75), Weapon in Hand (+75), Clip Their Wings (+75), A Job Done Right (+75), Bending Bars (+150), What Maldraxxus Does Best (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Army of Bone and Steel
Part 8 of 10.
Previous: What Maldraxxus Does Best · Next: A Traitor's Due
- 1The Chains of Command
- 2Gates of the Damned
- 3Weapon in Hand
- 4Clip Their Wings
- 5A Job Done Right
- 6Bending Bars
- 7What Maldraxxus Does Best
- 8Forsworn and Forgotten
- 9A Traitor's Due
- 10Victory in Our Name
Also part of: Patch Campaign (part 53 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What Maldraxxus Does Best
Every enemy we vanquish here is one our army does not have to contend with. We will make sure they will not soon forget the true purpose of Maldraxxus. Show them what happens to those we deem a threat towards the Shadowlands. Kill every Mawsworn in sight.
After this quest
Taken from the storyline's own step order.
- A Traitor's Due
Vyraz has been a constant thorn in Maldraxxus's side since he betrayed us. As Baroness of the House of the Chosen, it is my duty to see this threat eliminated... and the murder of Margrave Krexus avenged. As the Primus said, we must remove the head from this snake. The time to strike is now!
The storyline at a glance
An Army of Bone and Steel has 10 steps, from The Chains of Command to Victory in Our Name.
Maps its steps are placed on (steps per map): The Maw (9), Korthia (1).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Intro
- Paths Forward
- Focusing the Eye
- Torghast
- New Rules
- Among the Kyrian
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.