Skip to content

Quest

It's Worth a Shot

A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Nimena193+15via Wowhead (opens the original comment in a new tab)

Playing a Goblin Death Knight, the quest dialogue changes from

Venture Co. employs a lot of non-goblins, so no one will question you bein' around as long as you've got a uniform on.


to

I know you're Steamwheedle--er, used to be, at least--but no one will question you bein' around as long as you've got a uniform on.


I was excited by that comment, since I didn't expect anything different for Death Knights specifically, especially after doing the Goblin heritage armor quest.

3
Dolthra+3via Wowhead (opens the original comment in a new tab)

There's one other moment early on where you're talking to Gazlowe about the Bilgewater Cartel members in Undermine being part of the Horde, and he implies that you came to be part of Bilgewater because their charter includes "all goblins that settle in Orgrimmar," but I believe those are the only two references to the Steamwheedle origins of all four of us goblin DKs.

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 80
Quest ID83119

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83119))

What to do

StorylineUncovering the Truth, step 6 of 15
Rewards30g 98s, 11,750 XP

Description

Venture Co. has a pretty bad track record, but not everyone workin' for the cartel is bad news. Some of us are tryin' to make ends meet. Maybe we can talk sense into some of 'em. Less Venture workers means less people doin' Gallywix's dirty work. Venture Co. employs a lot of non-goblins, so no one will question you bein' around as long as you've got a uniform on. I've got a spare that will probably, mostly, sorta fit you. See if you can get 'em to quit. If they start a fight, do what you gotta do.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Undermine Quest turn-in 10 mapped points
Undermine map showing where to go for It's Worth a ShotTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2346 53.5 71.1

Coordinates

  • Turn-inUndermine 53.5, 71.1/way #2346 53.5 71.1
  • Objective areaUndermine 45.6, 78.7/way #2346 45.6 78.7
  • Objective area (centre of the marked area)Undermine 47.4, 86.6/way #2346 47.4 86.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Undermine map

Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Undermine:

  • The HeapsAlliance and Horde · about 230 yards south-west
  • The GallagioAlliance and Horde · about 350 yards north-east
  • The Incontinental HotelAlliance and Horde · about 400 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards south-west
  • Objective areaabout 250 yards south-west
  • Objective areaabout 190 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

Uncovering the Truth

Part 6 of 15.

Previous: Check the Schedule · Next: Stealing the Keys

  1. 1Red Tape
  2. 2In the Mix
  3. 3Potion Commotion
  4. 4Chasing a Lead
  5. 5Check the Schedule
  6. 6It's Worth a Shot
  7. 7Stealing the Keys
  8. 8The Kaja'Coast
  9. 9A Little Insurance
  10. 10Cut the Cameras
  11. 11Asset Management
  12. 12Crashing the Market
  13. 13A Miner Mistake
  14. 14B.I.R.D. Watching
  15. 15Price Hike

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Check the ScheduleUndermine · Level 80

    If there's one thing Venture does keep in order, it's their paperwork. They're real particular with dividing their workforce and keepin' everything on schedule. They're efficient, I'll give 'em that. Up ahead is one of their scrapyards.

After this quest

Taken from the storyline's own step order.

  • Stealing the KeysUndermine · Level 80

    If you gotta get to a confidential work site like the Kaja'Coast, you gotta check out a punch card from Krome's office up here. Lead Foreman Krome is one of the big bosses who organizes how Venture's workforce gets split up.

The storyline at a glance

Uncovering the Truth has 15 steps, from Red Tape to Price Hike.

Maps its steps are placed on (steps per map): Undermine (8), Zuldazar (7).

Steps of this storyline count toward:

  • Undermined Complete the following storylines in Undermine.

Other storylines on the Undermine map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.