After every fight, make sure you have your uniform back on. Just click on the icon next to the quest.
Quest
It's Worth a Shot
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Playing a Goblin Death Knight, the quest dialogue changes from
Venture Co. employs a lot of non-goblins, so no one will question you bein' around as long as you've got a uniform on.
toI know you're Steamwheedle--er, used to be, at least--but no one will question you bein' around as long as you've got a uniform on.
I was excited by that comment, since I didn't expect anything different for Death Knights specifically, especially after doing the Goblin heritage armor quest.
There's one other moment early on where you're talking to Gazlowe about the Bilgewater Cartel members in Undermine being part of the Horde, and he implies that you came to be part of Bilgewater because their charter includes "all goblins that settle in Orgrimmar," but I believe those are the only two references to the Steamwheedle origins of all four of us goblin DKs.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83119))
What to do
Description
Venture Co. has a pretty bad track record, but not everyone workin' for the cartel is bad news. Some of us are tryin' to make ends meet. Maybe we can talk sense into some of 'em. Less Venture workers means less people doin' Gallywix's dirty work. Venture Co. employs a lot of non-goblins, so no one will question you bein' around as long as you've got a uniform on. I've got a spare that will probably, mostly, sorta fit you. See if you can get 'em to quit. If they start a fight, do what you gotta do.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 53.5 71.1
Coordinates
- Turn-inUndermine 53.5, 71.1
/way #2346 53.5 71.1 - Objective areaUndermine 45.6, 78.7
/way #2346 45.6 78.7 - Objective area (centre of the marked area)Undermine 47.4, 86.6
/way #2346 47.4 86.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Gold In Them There Trash about 20 yards
- Debting For A Living about 30 yards
- Diving into the Heaps about 60 yards
- Production Halted about 70 yards
- The Thingamajig about 80 yards
- Ready Check about 80 yards
- Winning is for Losers, Anyway about 100 yards
- All Part of the Game about 100 yards
- Racing the Clock about 110 yards
- Weapons Hot about 130 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Heaps
- The Gallagio
- The Incontinental Hotel
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Undermine map
Storyline
Uncovering the Truth
Part 6 of 15.
Previous: Check the Schedule · Next: Stealing the Keys
- 1Red Tape
- 2In the Mix
- 3Potion Commotion
- 4Chasing a Lead
- 5Check the Schedule
- 6It's Worth a Shot
- 7Stealing the Keys
- 8The Kaja'Coast
- 9A Little Insurance
- 10Cut the Cameras
- 11Asset Management
- 12Crashing the Market
- 13A Miner Mistake
- 14B.I.R.D. Watching
- 15Price Hike
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Check the Schedule
If there's one thing Venture does keep in order, it's their paperwork. They're real particular with dividing their workforce and keepin' everything on schedule. They're efficient, I'll give 'em that. Up ahead is one of their scrapyards.
After this quest
Taken from the storyline's own step order.
- Stealing the Keys
If you gotta get to a confidential work site like the Kaja'Coast, you gotta check out a punch card from Krome's office up here. Lead Foreman Krome is one of the big bosses who organizes how Venture's workforce gets split up.
The storyline at a glance
Uncovering the Truth has 15 steps, from Red Tape to Price Hike.
Maps its steps are placed on (steps per map): Undermine (8), Zuldazar (7).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Skyracing
- Breaking the Shackles
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.