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English - Lost Lumberjack
German - Vermisste Holzfällerin
Quest
Lost Lumberjack
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
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Lost Lumberjack http://youtu.be/XYK_yeVff0o
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(36368))
What to do
Description
All o' them mole machines got mighty unreliable here in Gorgrond. I hear tell that one of 'em might've crashed here in Tangleheart. See if you can find Frenna. She would've been on the one we tracked to this location. I'll go lookin' for the mole machine to see if it can be repaired.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #543 57.1 71.9
Coordinates
- Turn-inGorgrond 57.1, 71.9
/way #543 57.1 71.9 - Objective areaGorgrond 55.9, 71.5
/way #543 55.9 71.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- Lost Lumberjack same spot
- Tangleheart about 100 yards
- Growing Wood about 480 yards
- Chapter III: Ritual of the Charred about 480 yards
- Chapter II: The Harvest about 480 yards
- Chapter I: Plant Food about 490 yards
- Lost Mole Machines about 700 yards
- Strike While the Iron is Hot about 710 yards
- Rescue Rangari about 730 yards
- We Need An Outpost about 740 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Gorgrond:
- Highpass, Gorgrond
- Deeproot, Gorgrond
- Beastwatch, Gorgrond
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Storyline
Supporting Your Garrison
Part 14 of 14.
Previous: Tangleheart
- 1A Rediscovered Legend
- 2Slave Hunters
- 3Getting Gladiators
- 4Nazgrel
- 5Krav'ogra
- 6Need More Teeth
- 7The Axe of Kor'gall
- 8The Sparring Arena
- 9Chapter III: Ritual of the Charred
- 10Chapter II: The Harvest
- 11Growing Wood
- 12Chapter I: Plant Food
- 13Tangleheart
- 14Lost Lumberjack
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Tangleheart
The Rangari have been here for a tick, and they hear tell from the Laughing Skull o' a place called Tangleheart. Seems some really bad ancients come from there, and botani use a kind o' sap to grow them quickly. I think we could use that for yer outpost. Hey, wood is wood, right? I'll meet ya there.
The storyline at a glance
Supporting Your Garrison has 14 steps, from A Rediscovered Legend to Lost Lumberjack.
Maps its steps are placed on (steps per map): Gorgrond (14).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- In the Land of Giants
- Establish a Foothold
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.