Nazgrel grows up to be an advisor to Thrall. Okay, why was this rated down? Check wowpedia, it says it right there.
Quest
Nazgrel
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are having trouble finding Nazgrel, just head into the main room after you kill the boss. Then turn to your right into the smaller room. He's at the end in a cage.
For anyone who needs a more detailed description on how to get to him:
- Go the back of Stonemaul Arena (SSW or 39, 67)
- There will be an entrance to a cave with two torches lit on each side
- When you go inside you’ll be in Kor’gall’s Hovel
- When you walk in make a left
- Keep going until you reach a room full of cages. He’ll be in the very back of the room
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34700))
What to do
Description
Escaping Stonemaul was the easy part. The ogre filth that rule the pits still have my son. For a while they used him as leverage to ensure I would fight in their arenas. But now that I have escaped they will try to train him to replace me. Please, rescue my son. If they see me they will kill him instantly.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #543 42.8 63.1
Coordinates
- Turn-inGorgrond 42.8, 63.1
/way #543 42.8 63.1 - Objective areaGorgrond 36.8, 70.6
/way #543 36.8 70.6 - Objective areaGorgrond 38.6, 67.4
/way #543 38.6 67.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- A Harsh Reminder about 120 yards
- Seedbearers of Bad News about 130 yards
- Rage and Wisdom about 130 yards
- We Have Company about 150 yards
- Cauterizing Wounds about 150 yards
- Your Base, Your Choice about 460 yards
- Power of the Genesaur about 460 yards
- Just Another Stick in the Wall about 470 yards
- Chains of Iron about 480 yards
- Strike While the Iron is Hot about 480 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Gorgrond:
- Beastwatch, Gorgrond
- Breaker's Crown, Gorgrond
- Iron Siegeworks, Frostfire Ridge
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Supporting Your Garrison
Part 4 of 14.
Previous: Getting Gladiators · Next: Krav'ogra
- 1A Rediscovered Legend
- 2Slave Hunters
- 3Getting Gladiators
- 4Nazgrel
- 5Krav'ogra
- 6Need More Teeth
- 7The Axe of Kor'gall
- 8The Sparring Arena
- 9Chapter III: Ritual of the Charred
- 10Chapter II: The Harvest
- 11Growing Wood
- 12Chapter I: Plant Food
- 13Tangleheart
- 14Lost Lumberjack
Also part of: Supporting Your Garrison (part 4 of 14).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Getting Gladiators
When we fled Stonemaul, we had to leave others behind. If we try to rescue them and are recognized, the ogres will know our purpose, and the first thing they will do is kill our friends. The ogres do not know you, which might give you a fighting chance.
After this quest
Taken from the storyline's own step order.
- Krav'ogra
Stonemaul has chieftain, and it has slavemaster. Today, we kill both. First, Slavemaster Ok'mok. Me fight in arenas since me your size. Me know cruelty. Slavemaster Ok'mok is cruelty. Want to be true gladiator?
The storyline at a glance
Supporting Your Garrison has 14 steps, from A Rediscovered Legend to Lost Lumberjack.
Maps its steps are placed on (steps per map): Gorgrond (14).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- In the Land of Giants
- Establish a Foothold
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.