Don't waste your time going to the cave underneath. They three are on the Stonemaul Arena, and marked on your map, just wait them to respawn.
Quest
Slave Hunters
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Slave Hunter Mol is at 38.98 68.62 above.
Slave Hunter Krag is up the tower. Minimap spot isn't accurate.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34698))
What to do
Description
Anytime a gladiator escapes Stonemaul, they send their hardened slave hunters after us. I consider myself a capable warrior, years of surviving in an arena have taught me that. But these slave hunters keep pendants magically tethered to the slaves. With these pendants they can track us down anywhere we go, and kill us in our sleep or when our guard is down. I have no right to ask this, but can you enter Stonemaul and retrieve these pendants?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #543 42.8 63.1
Coordinates
- Turn-inGorgrond 42.8, 63.1
/way #543 42.8 63.1 - Objective areaGorgrond 40.2, 66.7
/way #543 40.2 66.7 - Objective areaGorgrond 41.7, 65.8
/way #543 41.7 65.8 - Objective areaGorgrond 39.0, 68.8
/way #543 39.0 68.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- A Harsh Reminder about 120 yards
- Seedbearers of Bad News about 130 yards
- Rage and Wisdom about 130 yards
- We Have Company about 150 yards
- Cauterizing Wounds about 150 yards
- Your Base, Your Choice about 460 yards
- Power of the Genesaur about 460 yards
- Just Another Stick in the Wall about 470 yards
- Chains of Iron about 480 yards
- Strike While the Iron is Hot about 480 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Gorgrond:
- Beastwatch, Gorgrond
- Breaker's Crown, Gorgrond
- Iron Siegeworks, Frostfire Ridge
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Supporting Your Garrison
Part 2 of 14.
Previous: A Rediscovered Legend · Next: Getting Gladiators
- 1A Rediscovered Legend
- 2Slave Hunters
- 3Getting Gladiators
- 4Nazgrel
- 5Krav'ogra
- 6Need More Teeth
- 7The Axe of Kor'gall
- 8The Sparring Arena
- 9Chapter III: Ritual of the Charred
- 10Chapter II: The Harvest
- 11Growing Wood
- 12Chapter I: Plant Food
- 13Tangleheart
- 14Lost Lumberjack
Also part of: Supporting Your Garrison (part 2 of 14).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Rediscovered Legend
This Sparring Arena is a good start, but we will need trainers to help mold your forces into worthy fighters. There has been a reported spotting of a draenei to the west who matches the description of Akaani. This is interesting, as we all believed her dead.
After this quest
Taken from the storyline's own step order.
- Getting Gladiators
When we fled Stonemaul, we had to leave others behind. If we try to rescue them and are recognized, the ogres will know our purpose, and the first thing they will do is kill our friends. The ogres do not know you, which might give you a fighting chance.
The storyline at a glance
Supporting Your Garrison has 14 steps, from A Rediscovered Legend to Lost Lumberjack.
Maps its steps are placed on (steps per map): Gorgrond (14).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- In the Land of Giants
- Establish a Foothold
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.