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Quest

Slave Hunters

A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 15-40
Quest ID34698

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34698))

What to do

StorylineSupporting Your Garrison, step 2 of 14
Rewards25g 47s, 5,450 XP

Description

Anytime a gladiator escapes Stonemaul, they send their hardened slave hunters after us. I consider myself a capable warrior, years of surviving in an arena have taught me that. But these slave hunters keep pendants magically tethered to the slaves. With these pendants they can track us down anywhere we go, and kill us in our sleep or when our guard is down. I have no right to ask this, but can you enter Stonemaul and retrieve these pendants?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Gorgrond Quest turn-in 4 mapped points
Gorgrond map showing where to go for Slave HuntersTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #543 42.8 63.1

Coordinates

  • Turn-inGorgrond 42.8, 63.1/way #543 42.8 63.1
  • Objective areaGorgrond 40.2, 66.7/way #543 40.2 66.7
  • Objective areaGorgrond 41.7, 65.8/way #543 41.7 65.8
  • Objective areaGorgrond 39.0, 68.8/way #543 39.0 68.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Gorgrond map

Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Gorgrond:

  • Beastwatch, GorgrondHorde · about 430 yards south-east
  • Breaker's Crown, GorgrondAlliance and Horde · about 510 yards north-east
  • Iron Siegeworks, Frostfire RidgeAlliance · about 730 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 290 yards south-west
  • Objective areaabout 180 yards south-west
  • Objective areaabout 440 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold47 silver
Experience5,450 XP

Storyline

Supporting Your Garrison

Part 2 of 14.

Previous: A Rediscovered Legend · Next: Getting Gladiators

  1. 1A Rediscovered Legend
  2. 2Slave Hunters
  3. 3Getting Gladiators
  4. 4Nazgrel
  5. 5Krav'ogra
  6. 6Need More Teeth
  7. 7The Axe of Kor'gall
  8. 8The Sparring Arena
  9. 9Chapter III: Ritual of the Charred
  10. 10Chapter II: The Harvest
  11. 11Growing Wood
  12. 12Chapter I: Plant Food
  13. 13Tangleheart
  14. 14Lost Lumberjack

Also part of: Supporting Your Garrison (part 2 of 14).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Rediscovered LegendGorgrond · Level 15-40

    This Sparring Arena is a good start, but we will need trainers to help mold your forces into worthy fighters. There has been a reported spotting of a draenei to the west who matches the description of Akaani. This is interesting, as we all believed her dead.

After this quest

Taken from the storyline's own step order.

  • Getting GladiatorsGorgrond · Level 15-40

    When we fled Stonemaul, we had to leave others behind. If we try to rescue them and are recognized, the ogres will know our purpose, and the first thing they will do is kill our friends. The ogres do not know you, which might give you a fighting chance.

The storyline at a glance

Supporting Your Garrison has 14 steps, from A Rediscovered Legend to Lost Lumberjack.

Maps its steps are placed on (steps per map): Gorgrond (14).

Steps of this storyline count toward:

Other storylines on the Gorgrond map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.