Try not to be silly like me and just stand there waiting for more mobs to come. You have to hit the gong every time.
Quest
Krav'ogra
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quite possibly the ogre version of Krav Maga.
Putting the Gore in Gorgrond ┌────────────────────────────────────────┐ │Supporting Your Garrison - The Sparring Arena│ └────────────────────────────────────────┘ 1. A Rediscovered Legend http://youtu.be/BlcE9DmKOuY │ 2. Getting Gladiators http://youtu.be/ot5zJOpCVGo 3. The Axe of Kor'gall http://youtu.be/rust3ptzZzk │ 4. Slave Hunters http://youtu.be/QMZlzNBx5Hc │ 5. Nazgrel http://youtu.be/e-XazMk2mv8 │ 6. Krav'ogra http://youtu.be/C8FR844NGS0 │ 7. The Sparring Arena http://youtu.be/1zVNurQpByY
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34702))
What to do
Description
Stonemaul has chieftain, and it has slavemaster. Today, we kill both. First, Slavemaster Ok'mok. Me fight in arenas since me your size. Me know cruelty. Slavemaster Ok'mok is cruelty. Want to be true gladiator? Go to Stonemaul Arena, bang challenge gong in center of arena, and face beasts of slavemaster. Maybe you make Ok'mok so mad he jump down himself to kill you. If he do, kill him instead.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #543 42.7 63.1
Coordinates
- Turn-inGorgrond 42.7, 63.1
/way #543 42.7 63.1 - Objective areaGorgrond 40.2, 67.9
/way #543 40.2 67.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- A Harsh Reminder about 130 yards
- Seedbearers of Bad News about 130 yards
- Rage and Wisdom about 130 yards
- We Have Company about 150 yards
- Cauterizing Wounds about 150 yards
- Your Base, Your Choice about 460 yards
- Power of the Genesaur about 460 yards
- Just Another Stick in the Wall about 470 yards
- Penny From Heaven about 480 yards
- Chains of Iron about 480 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Gorgrond:
- Beastwatch, Gorgrond
- Breaker's Crown, Gorgrond
- Iron Siegeworks, Frostfire Ridge
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Supporting Your Garrison
Part 5 of 14.
Previous: Nazgrel · Next: Need More Teeth
- 1A Rediscovered Legend
- 2Slave Hunters
- 3Getting Gladiators
- 4Nazgrel
- 5Krav'ogra
- 6Need More Teeth
- 7The Axe of Kor'gall
- 8The Sparring Arena
- 9Chapter III: Ritual of the Charred
- 10Chapter II: The Harvest
- 11Growing Wood
- 12Chapter I: Plant Food
- 13Tangleheart
- 14Lost Lumberjack
Also part of: Supporting Your Garrison (part 5 of 14).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Nazgrel
Escaping Stonemaul was the easy part. The ogre filth that rule the pits still have my son. For a while they used him as leverage to ensure I would fight in their arenas. But now that I have escaped they will try to train him to replace me. Please, rescue my son.
After this quest
Taken from the storyline's own step order.
- Need More Teeth
<Prowler Sasha silently holds out his hand to reveal a necklace crafted of stained leather and putrid brown ogre teeth. All have a matching tone of rot to them.> <It has several knots that appear to be missing additional teeth.>
The storyline at a glance
Supporting Your Garrison has 14 steps, from A Rediscovered Legend to Lost Lumberjack.
Maps its steps are placed on (steps per map): Gorgrond (14).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- In the Land of Giants
- Establish a Foothold
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.