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Quest

Light Won't Grant Me Vengeance

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Blackboy0+21via Wowhead (opens the original comment in a new tab)

Very good story about this Quest & the one's with it. Very sad, but very heroic and legendary about it too :) Gerk is drowning in a vat of poison, and all he can think about it taking out the guys who killed his brother and friend.

Read all 25 on Wowhead ↗

Quest facts

LevelLevel 20-30
Quest ID12904

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12904))

What to do

StorylineZul'Drak, step 9 of 79
Rewards21g, 5,150 XP

Description

They... They killed my brother. <Gerk fights back tears.> Slaughtered him like he was some sort of animal. Now they got him laid out on one of their tables on the other side of the camp, ready for their grisly experiments. Dargath's dead too. The paladin made a heroic stand at the ruins to the northeast, but the leader of the Vargul, Algar, was too strong. I'm all that's left and I'll be dead soon too. I... I'm turning. If the Light won't grant me vengeance, maybe you will, {class}. Kill them all.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 9 mapped points
Zul'Drak map showing where to go for Light Won't Grant Me VengeanceTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #121 17.6 57.5

Coordinates

  • Turn-inZul'Drak 17.6, 57.5/way #121 17.6 57.5
  • Objective area (centre of the marked area)Zul'Drak 20.1, 55.6/way #121 20.1 55.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • Ebon Watch, Zul'DrakAlliance and Horde · about 560 yards south
  • K3, The Storm PeaksAlliance and Horde · about 610 yards north-west
  • Sunreaver's Command, Crystalsong ForestHorde · about 800 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money21 gold
Experience5,150 XP
ReputationArgent Crusade +350

Reward details

Reputation: Argent Crusade +350

Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.

Reputation group: Wrath of the Lich King.

Other quests in Zul'Drak that reward Argent Crusade reputation: Troll Patrol (+350), Defend the Stand (+250), Argent Crusade, We Are Leaving! (+250), New Orders for Sergeant Stackhammer (+10), Mopping Up (+250), Leave No One Behind (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Zul'Drak

Part 9 of 79.

Previous: Making Something Out Of Nothing · Next: A Great Storm Approaches

  1. 4Orders From Drakuru
  2. 5The Ebon Watch
  3. 6Crusader Forward Camp
  4. 7That's What Friends Are For...
  5. 8Making Something Out Of Nothing
  6. 9Light Won't Grant Me Vengeance
  7. 10A Great Storm Approaches
  8. 11Gymer's Salvation
  9. 12Kickin' Nass and Takin' Manes
  10. 13An Invitation, of Sorts...
  11. 14Darkness Calling
  12. 15Near Miss

Showing steps 4 to 15 of 79.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Making Something Out Of NothingZul'Drak · Level 20-30

    Prince Navarius must be stopped. We can't let the Scourge continue to use this area as a zombie factory. If we can get the tank operational we might stand a chance. What I need right now are spare parts. Northwest of here is an area called Thrym's End.

After this quest

Taken from the storyline's own step order.

  • A Great Storm ApproachesZul'Drak · Level 20-30

    You are not like the others, little one. You do not reek of the ancient death. Perhaps you can be trusted. I am Gymer, king of the storm giants. I was lured here by my brother, Thiassi, now an undead servant of the Lich King. By the time I realized that his cry for help was a trap, it was too late.

Also counted by The Empire of Zul'Drak

Its criteria name 20 quests; others include:

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.