this quest is really sad
Quest
Light Won't Grant Me Vengeance
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Humanoids only, dogs give no credit.
Very good story about this Quest & the one's with it. Very sad, but very heroic and legendary about it too :) Gerk is drowning in a vat of poison, and all he can think about it taking out the guys who killed his brother and friend.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12904))
What to do
Description
They... They killed my brother. <Gerk fights back tears.> Slaughtered him like he was some sort of animal. Now they got him laid out on one of their tables on the other side of the camp, ready for their grisly experiments. Dargath's dead too. The paladin made a heroic stand at the ruins to the northeast, but the leader of the Vargul, Algar, was too strong. I'm all that's left and I'll be dead soon too. I... I'm turning. If the Light won't grant me vengeance, maybe you will, {class}. Kill them all.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #121 17.6 57.5
Coordinates
- Turn-inZul'Drak 17.6, 57.5
/way #121 17.6 57.5 - Objective area (centre of the marked area)Zul'Drak 20.1, 55.6
/way #121 20.1 55.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- A Flawless Plan about 610 yards
- Warchief's Command: Zul'Drak! about 940 yards
- Hero's Call: Zul'Drak! about 940 yards
- Honor the Flame about 1,140 yards
- Desecrate this Fire! about 1,150 yards
- You Can't Miss Him about 2,490 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- Ebon Watch, Zul'Drak
- K3, The Storm Peaks
- Sunreaver's Command, Crystalsong Forest
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
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Reward details
Reputation: Argent Crusade +350
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Other quests in Zul'Drak that reward Argent Crusade reputation: Troll Patrol (+350), Defend the Stand (+250), Argent Crusade, We Are Leaving! (+250), New Orders for Sergeant Stackhammer (+10), Mopping Up (+250), Leave No One Behind (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zul'Drak
Part 9 of 79.
Previous: Making Something Out Of Nothing · Next: A Great Storm Approaches
- 4Orders From Drakuru
- 5The Ebon Watch
- 6Crusader Forward Camp
- 7That's What Friends Are For...
- 8Making Something Out Of Nothing
- 9Light Won't Grant Me Vengeance
- 10A Great Storm Approaches
- 11Gymer's Salvation
- 12Kickin' Nass and Takin' Manes
- 13An Invitation, of Sorts...
- 14Darkness Calling
- 15Near Miss
Showing steps 4 to 15 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Making Something Out Of Nothing
Prince Navarius must be stopped. We can't let the Scourge continue to use this area as a zombie factory. If we can get the tank operational we might stand a chance. What I need right now are spare parts. Northwest of here is an area called Thrym's End.
After this quest
Taken from the storyline's own step order.
- A Great Storm Approaches
You are not like the others, little one. You do not reek of the ancient death. Perhaps you can be trusted. I am Gymer, king of the storm giants. I was lured here by my brother, Thiassi, now an undead servant of the Lich King. By the time I realized that his cry for help was a trap, it was too late.
Also counted by The Empire of Zul'Drak
Its criteria name 20 quests; others include:
- Argent Crusade, We Are Leaving!
- Trouble at the Altar of Sseratus
- Mopping Up
- Leave No One Behind
- Too Much of a Good Thing
- Malas the Corrupter
- A Tangled Skein
- Pure Evil
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
- Guru of Drakuru
- Of Blood and Anguish
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Empire of Zul'Drak: its criteria name 20 quests, this one included.