Because I'm good enough, I'm smart enough, and doggone it - people like me
Quest
Insurance Policy
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Our War Continues started at [npc=135691] on the horde ship in Zuldazar after patch 8.1 was live. I've completed Ready for War before, maybe this matters.
Spoiler
- Our War Continues - speak with [npc=149269], near to you
- Azerite Denied - travel to the north of Tiragarde Sound and meet [npc=145422]
- The Fury of the Horde - speak with him and follow the orcs down the way to meet him again
- Cleaning Out the Estate - kill enemies to fill the bar
Machines of War and Azerite - collect bombs and guns- With Honor - speak to Rexxar, attack the tank and kill [npc=145922]
- The Hunt Never Ends - go to the marked area
- Ride Out to Meet Them - fly the [npc=146500], use the vehicle bar to kill enemies
- The Day is Won - return to your ship
probably 7k/21k reputation needed to continueQuestline part 2:
- A Mech for a Goblin - travel to south-west of Zuldazar and meet [npc=145751]
- It Belongs in My Mech! - use [item=166309] on [npc=146711] at the marked area. Don't have to kill them before
Avoiding Lawsuits 101 - speak to [npc=146725]s- The Right Mech for the Job - click the G.M.O.D robot, it transports you. Use vehicle bar to kill enemies. Click [spell=283388] when the quest wants you to do
- Necessary Precautions - speak to [npc=145816]
- Test Case #1; Mech vs. Mekkatorque - enter [npc=145816] again. Click [spell=283890]
- Insurance Policy - click [npc=146074] 3x
- Insurance Renewal - open cages to save the named goblins
Killing on the Side - kill 15 enemies. They also drop [item=164987]
Mekkatorque's Battle Plans - collect the book at 59 61.8 inside the tent- Mech versus Airship - enter [npc=148507], use [spell=284398] to destroy the ship. Speak to [npc=146561] and fight against [npc=146589] (only 51% needed)
- A Goblin's Definition of Success - return to your ship
probably 14k/21k reputation needed to continue
Questline part 1 & 2 took ca. 45 minSpoiler
- 16.10
- Breaking Out Ashvane - meet [npc=147088]
- Face Your Enemy - use [item=165702] at named NPCs
Be More Uniform - collect items from mobs
A Brilliant Distraction - pick up azerite from the ground- Catching a Ride - go to [npc=147135]
- Through the Front Door - use the dialogue option start the scenario
s1: speak to [npc=147205] and watch the roleplay
s2: click [npc=147893] and send them away. Pick up [item=165734] from the table
s3: open the prison and free [npc=147209]
s4: open further cell doors to free the [npc=147349]s
s5: place bombs (nothern door leads downstairs at /way 49.06 36.04) at areas that are marked with yellow dots ([npc=147278]), watch your world map, and leave the sewer
s6: kill [npc=147205]
s7: follow the NPC to the ship (cinematic)
- return to [npc=135691]
Questline part 3 took ca. 15 min
Previous quest: The Day is Won
Here is the entire quest chain for this part:
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54007))
Requirements
Read from the Blizzard quest API.
Description
Mekkatorque called us idiots, can you believe that? Well, if I'm an idiot, then why did I buy an insurance policy on my mech, huh? I bet that radioactive dimwit doesn't have an insurance policy on HIS mech! We're gonna be outta here in no time. I just gotta give a quick call for roadside assistance to come out and fix this thing up. I need you to go hit the button for roadside assistance on my mech. Just, uh, don't hit the wrong one.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #895 54.6 64.6
Coordinates
- Turn-inTiragarde Sound 54.6, 64.6
/way #895 54.6 64.6 - Objective areaTiragarde Sound 54.7, 64.7
/way #895 54.7 64.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- I Like Fish Guts and I Cannot Lie about 330 yards
- Mean Gulls about 330 yards
- Take the Bait about 330 yards
- Big Gulls Won't Die about 330 yards
- The Legend of Mechagon about 820 yards
- A Quick Ear Hustle about 820 yards
- Let's Get It Started about 840 yards
- This is Our Vault Now about 840 yards
- You Must be This Height about 840 yards
- Looking Inside about 850 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Stonefist Watch, Tiragarde Sound
- Swiftwind Post, Drustvar
- Timberfell Outpost, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Storyline
Adventures of Gallywix and the G.M.O.D.
Part 7 of 13.
Gallywix needs help fighting the Alliance using his mech of death, the G.M.O.D.
Previous: Test Case #1; Mech vs. Mekkatorque · Next: Insurance Renewal
- 1A Mech for a Goblin
- 2It Belongs in My Mech!
- 3Avoiding Lawsuits 101
- 4The Right Mech for the Job
- 5Necessary Precautions
- 6Test Case #1; Mech vs. Mekkatorque
- 7Insurance Policy
- 8Insurance Renewal
- 9Killing on the Side
- 10Mekkatorque's Battle Plans
- 11Mech versus Airship
- 12A Goblin's Definition of Success
- 13Mekkatorque's Battle Plans
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Test Case #1; Mech vs. Mekkatorque
Alright, we got PLENTY of Azerite in this baby to blow up Mekkatorque and his airship. That radioactive freak is gonna pay for sendin' his toys to attack one of MY, er, OUR bases! Hop in, <name>. We got a gnome to blow up.
After this quest
Taken from the storyline's own step order.
- Insurance Renewal
You know, all I wanna do is blow up Mekkatorque and whatever airship he's ridin' in. Of course it ain't gonna be easy! I need you to go rescue my roadside assistance so they can fix this mech! They're probably in the Alliance camp near here. Meanwhile, I'm gonna cook us up a plan.
The storyline at a glance
Adventures of Gallywix and the G.M.O.D. has 13 steps, from A Mech for a Goblin to Mekkatorque's Battle Plans.
Maps its steps are placed on (steps per map): Tiragarde Sound (7), Zuldazar (4), Drustvar (2).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.