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Quest Log

Further Training (Monk)

Further Training is a quest for level 10-45. It is step 2 of 16 in the Journey of the Grandmaster II storyline. The quest's turn-in marker is in The Wandering Isle at 52.5, 57.8. It rewards 6,150 experience and money.

Description

You may be the Grandmaster, but mastery must be maintained through discipline.

To achieve perfect harmony, you must continue your training.

I would like to see your form in practice, <name>. Go out and use your Crackling Jade Lightning, Roll, and Blackout Kick or Blackout Strike. Through discipline, we find greatness.

Rewards

Money20 gold22 silver
Experience6,150 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1 more comment below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43062))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Zeldendorf+20via Wowhead (opens the original comment in a new tab)

If you're stuck on the roll portion of the quest, and have not yet done the Mistweaver Artifact questline, Taoshi, one of the Shado-Pan who you fight alongside during the final event will grant you infinite charges of roll, allowing you to reach the 100 you need much quicker.

Simply do the quest all the way through until you receive Sheilun, Staff of the Mists, but do not leave the Terrace of the Endless Spring, all of the Shado-Pan members will remain in the terrace and will all still grant their respective auras.

Taoshi will have a ring of smoke/fog around her, simply roll in and out of this aura repeatedly and you will be able to roll non-stop and the rolls will count towards your quest.

Read all 26 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s
Where it comes from
Turn-in mapThe Wandering IsleTurn-in marker at 52.5, 57.8, 1 mapped point
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 1 mapped point
The Wandering Isle map showing where to go for Further TrainingTurn-in

In-game waypoint: /way #709 52.5 57.8

Coordinates

  • Turn-inThe Wandering Isle 52.5, 57.8/way #709 52.5 57.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Wandering Isle map

Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.

Quest Line

Storyline

Journey of the Grandmaster II

Part 2 of 16.

Previous: Appropriations · Next: Tracking the Tideskorn

  1. 1Appropriations
  2. 2Further Training
  3. 3Tracking the Tideskorn
  4. 4An Ample Stockpile
  5. 5Highmountain Salmon
  6. 6Spiced Rib Roast
  7. 7Silkweave Bandages
  8. 8The Iron Fist
  9. 9The Master of Swords
  10. 10Quelling the Tide
  11. 11No Monk Left Behind
  12. 12Zero to Hiro

Showing steps 1 to 12 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • AppropriationsLevel 10-45

    I have come to lend my help to the Order of the Broken Temple. My job is to create a solid base of operations around here. Right now, we have wounded to tend and bellies to feed. After this, we can worry about building our defenses. Lao Shu is in charge of our supply inventory.

After this quest

Taken from the storyline's own step order.

  • Tracking the TideskornLevel 10-45

    We have sent scouts to search for our kidnapped allies, and our efforts may have finally paid off. They've tracked them to the vrykul homeland of Stormheim, but the unfamiliar territory has slowed our progress and we're in danger of losing the trail.

Other quests with this name

This one: Monk · Level 10-45.

  • Further TrainingHunter, Warlock, Druid, Mage, Death Knight, Demon Hunter and more · Highmountain · Level 45

The storyline at a glance

Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.

Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).

Steps of this storyline count toward:

Other storylines on The Wandering Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Other versions of this quest

2 quests carry the name Further Training. They differ in the classes/level/category shown here.

QuestClassesLevelCategoryID
Further Training (this page)MonkLevel 10-45Monk Campaign43062
Further TrainingHunter, Warlock, Druid, Mage, Death Knight, Demon Hunter, Monk, Priest, Paladin, Rogue, Shaman, Warrior, AdventurerLevel 45Same45565
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