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Quest

Tracking the Tideskorn

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Xozus+2via Wowhead (opens the original comment in a new tab)

A tad frustrating to come to this page after all these years and it not have the info you want :)

This is a once a day kind of mission. If you have the quest but don't see this on your mission table it is likely that you have already done it once that day.

Read all 9 on Wowhead ↗

Quest facts

LevelLevel 10-45
CategoryMonk Campaign
Quest ID41909

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41909))

Requirements

ClassMonk

Read from the Blizzard quest API.

Description

We have sent scouts to search for our kidnapped allies, and our efforts may have finally paid off. They've tracked them to the vrykul homeland of Stormheim, but the unfamiliar territory has slowed our progress and we're in danger of losing the trail. I suggest that we send our champions immediately to assist with the tracking effort.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 2 mapped points
The Wandering Isle map showing where to go for Tracking the TideskornTurn-inObjective area

In-game waypoint: /way #709 52.5 57.8

Coordinates

  • Turn-inThe Wandering Isle 52.5, 57.8/way #709 52.5 57.8
  • Objective areaThe Wandering Isle 52.9, 60.3/way #709 52.9 60.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Wandering Isle map

Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Journey of the Grandmaster II

Part 3 of 16.

Previous: Further Training · Next: An Ample Stockpile

  1. 1Appropriations
  2. 2Further Training
  3. 3Tracking the Tideskorn
  4. 4An Ample Stockpile
  5. 5Highmountain Salmon
  6. 6Spiced Rib Roast
  7. 7Silkweave Bandages
  8. 8The Iron Fist
  9. 9The Master of Swords
  10. 10Quelling the Tide
  11. 11No Monk Left Behind
  12. 12Zero to Hiro

Showing steps 1 to 12 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Further TrainingLevel 10-45

    You may be the Grandmaster, but mastery must be maintained through discipline. To achieve perfect harmony, you must continue your training. I would like to see your form in practice, <name>. Go out and use your Crackling Jade Lightning, Roll, and Blackout Kick or Blackout Strike.

After this quest

Taken from the storyline's own step order.

  • An Ample StockpileLevel 10-45

    I have gone through our stockpile several times and no matter how I try to cut corners, we come up short. A lack of food and medicine will halt our war efforts... that is simply the reality. We desperately need food or bandages. If you know how to acquire any such items, you can bring them to me.

The storyline at a glance

Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.

Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).

Steps of this storyline count toward:

Other storylines on The Wandering Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.