If you did all 5 missions but missed some, because you abandoned the quest or because they did not count. Ask a GM to complete this quest for you.
Followup quest: The Iron Fist
Quest
Tracking the Tideskorn
A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You can start and finish the missions needed for this quest with the Legion Companion App and it updates correctly on each log in ingame. Very cool and it saves a lot of time.
A tad frustrating to come to this page after all these years and it not have the info you want :)
This is a once a day kind of mission. If you have the quest but don't see this on your mission table it is likely that you have already done it once that day.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41909))
Requirements
Read from the Blizzard quest API.
Description
We have sent scouts to search for our kidnapped allies, and our efforts may have finally paid off. They've tracked them to the vrykul homeland of Stormheim, but the unfamiliar territory has slowed our progress and we're in danger of losing the trail. I suggest that we send our champions immediately to assist with the tracking effort.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #709 52.5 57.8
Coordinates
- Turn-inThe Wandering Isle 52.5, 57.8
/way #709 52.5 57.8 - Objective areaThe Wandering Isle 52.9, 60.3
/way #709 52.9 60.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Wandering Isle map
- Rise, Champions about 30 yards
- A Matter of Planning about 40 yards
- The Fight Begins about 40 yards
- Tianji of the Ox about 40 yards
- Building Our Troops about 40 yards
- Scrolls of Knowledge about 40 yards
- The Way of the Tiger about 50 yards
- Not Felling Well about 60 yards
- Hope For a Cure about 60 yards
- Before the Storm about 70 yards
Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Storyline
Journey of the Grandmaster II
Part 3 of 16.
Previous: Further Training · Next: An Ample Stockpile
- 1Appropriations
- 2Further Training
- 3Tracking the Tideskorn
- 4An Ample Stockpile
- 5Highmountain Salmon
- 6Spiced Rib Roast
- 7Silkweave Bandages
- 8The Iron Fist
- 9The Master of Swords
- 10Quelling the Tide
- 11No Monk Left Behind
- 12Zero to Hiro
Showing steps 1 to 12 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Further Training
You may be the Grandmaster, but mastery must be maintained through discipline. To achieve perfect harmony, you must continue your training. I would like to see your form in practice, <name>. Go out and use your Crackling Jade Lightning, Roll, and Blackout Kick or Blackout Strike.
After this quest
Taken from the storyline's own step order.
- An Ample Stockpile
I have gone through our stockpile several times and no matter how I try to cut corners, we come up short. A lack of food and medicine will halt our war efforts... that is simply the reality. We desperately need food or bandages. If you know how to acquire any such items, you can bring them to me.
The storyline at a glance
Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.
Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).
Steps of this storyline count toward:
Other storylines on The Wandering Isle map
- The Broken Temple
- Journey of the Grandmaster III
- Journey of the Grandmaster IV
- Journey of the Grandmaster I
- Class Mount: Monk
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.