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Quest

Kypari Zar

A World of Warcraft quest in Dread Wastes. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID31022

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(31022))

Requirements

Read from the Blizzard quest API.

What to do

StorylineDread Wastes, step 16 of 58
Rewards13g 74s, 4,800 XP

Description

What is that tree on the hill to the west? Can it be... Kypari Zar? <Korven the Prime lapses into silence.> When I returned from my final ravage, before being elevated to a paragon, I was given the honor of planting that very tree. I see it has grown into a great kypari, but... it seems something is amiss. There is an old sonar tower at the base of the tree. Take me there, Wakener. I can use the tower to take a closer look.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dread Wastes Quest turn-in 3 mapped points
Dread Wastes map showing where to go for Kypari ZarTurn-inObjective areaObjective area

In-game waypoint: /way #422 60.0 59.3

Coordinates

  • Turn-inDread Wastes 60.0, 59.3/way #422 60.0 59.3
  • Objective areaDread Wastes 59.4, 59.6/way #422 59.4 59.6
  • Objective areaDread Wastes 66.8, 60.6/way #422 66.8 60.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dread Wastes map

Quests whose map markers the client places closest to this one on Dread Wastes, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dread Wastes:

  • Soggy's Gamble, Dread WastesAlliance and Horde · about 440 yards south-west
  • Klaxxi'vess, Dread WastesAlliance and Horde · about 900 yards north
  • The Briny Muck, Dread WastesAlliance and Horde · about 940 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards west
  • Objective areaabout 30 yards west
  • Objective areaabout 360 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Reward details

Currency: The Klaxxi x 75,000

Grants Reputation with The Klaxxi.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Dread Wastes

Part 16 of 58.

Previous: Living Amber · Next: The Root of the Problem

  1. 11In Her Clutch
  2. 12A Cry From Darkness
  3. 13Amber Is Life
  4. 14Feeding the Beast
  5. 15Living Amber
  6. 16Kypari Zar
  7. 17The Root of the Problem
  8. 18Extending Our Coverage
  9. 19Extending Our Coverage
  10. 20Crime and Punishment
  11. 21Crime and Punishment
  12. 22Better With Age

Showing steps 11 to 22 of 58.

Also part of: Dread Wastes (part 38 of 72).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Living AmberDread Wastes · Level 30-35

    Liquid amber is most efficient for restoring a newly awakened paragon's strength, and is usually provided at a wakening ceremony. Unfortunately, it seems you did not receive these instructions, so we shall have to improvise. I can sense a vast quantity of fossilized amber in the lake below us.

After this quest

Taken from the storyline's own step order.

  • The Root of the ProblemDread Wastes · Level 30-35

    Kypari Zar is dying. A creature of terrible darkness corrupts it from deep beneath its roots. The tree cannot be saved, but at least we can lessen its pain. Look. The vile creature has carved a path to its own lair. We need only follow it down the hill, just behind this tower.

The storyline at a glance

Dread Wastes has 58 steps, from Falling Down to Mazu's Bounty.

Maps its steps are placed on (steps per map): Dread Wastes (55), Vale of Eternal Blossoms (3).

Steps of this storyline count toward:

Other storylines on the Dread Wastes map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.