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Quest

Invasion Disruption

A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID81965

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81965))

What to do

StorylineAll Good Things..., step 6 of 9
Rewards77g 45s, 29,400 XP

Description

While we cannot eliminate the nerubian threat here, we can disrupt their invasion plans. There are any number of opportunities to accomplish our goal. Let's see what kind of damage we can do.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azj-Kahet Quest turn-in 10 mapped points
Azj-Kahet map showing where to go for Invasion DisruptionTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2255 63.3 8.5

Coordinates

  • Turn-inAzj-Kahet 63.3, 8.5/way #2255 63.3 8.5
  • Objective area (centre of the marked area)Azj-Kahet 63.4, 11.1/way #2255 63.4 11.1
  • Objective areaAzj-Kahet 63.4, 8.6/way #2255 63.4 8.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azj-Kahet map

Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azj-Kahet:

  • Faerin's Advance, Azj-KahetAlliance and Horde · about 520 yards south-west
  • The Aegis Wall, HallowfallAlliance and Horde · about 750 yards north-west
  • Gundargaz, The Ringing DeepsAlliance and Horde · about 1,400 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money77 gold45 silver
Experience29,400 XP

Storyline

All Good Things...

Part 6 of 9.

Join Faerin Lothar and Monte Gazlowe to prevent the Queen's forces from invading Hallowfall.

Previous: The Blacksmith's Fate · Next: An End to the End

  1. 1Advance to Faerin
  2. 2Here's the Plan
  3. 3To Arathi's End
  4. 4BOOM Treats!
  5. 5The Blacksmith's Fate
  6. 6Invasion Disruption
  7. 7An End to the End
  8. 8The Sorrowful Journey Home
  9. 9Remembrance for the Fallen

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Blacksmith's FateAzj-Kahet · Level 80

    While we're here, I must find out what happened to my old friend, Ryton Blackholme. He was Hallowfall's finest blacksmith--and he was taken in a surprise nerubian attack. I could not save him. I searched for him, but found nothing except for his bloodied helm. I'd given up hope.

After this quest

Taken from the storyline's own step order.

  • An End to the EndAzj-Kahet · Level 80

    I want to honor my friend. But first, we need to deal the killing blow to this Light-forsaken place. It's known that General Zev'kall has been overseeing the creation of a monstrosity... a void-corrupted, malformed nerubian. The scouting report pinpointed the location at the top of the canyon.

The storyline at a glance

All Good Things... has 9 steps, from Advance to Faerin to Remembrance for the Fallen.

Maps its steps are placed on (steps per map): Azj-Kahet (7), Hallowfall (2).

Steps of this storyline count toward:

Other storylines on the Azj-Kahet map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.