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Quest

Poking the Spider Nest

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Sarabande+21via Wowhead (opens the original comment in a new tab)

For some reason, I didn't get an extra action button popping up when I picked up the keg, as I should have. I abandoned the quest and tried again. It still didn't work. (Maybe an addon issue? Not sure. The extra action button worked fine for other quests).

If you have that problem as well, you can make a macro.

/click ExtraActionButton1

Put that on your spellbar and if you click on it, you will see the spell circle and be able to aim it at the correct location on the cobwebs covering the cave.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 70-73
Quest ID78543

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78543))

What to do

StorylineThe First Blow, step 7 of 10
Rewards28g 9s, 9,500 XP

Description

The meadery is evacuated and the explosives are primed. It is time to bait the nerubians into our trap. Your compatriot is by the nerubian burrow north of here. She told me her directive is to keep watch over it in case the nerubians make a move before we are ready. So far they have not made a move and may now need... coaxing. Take a keg of cinderbrew to the burrow. Tossing it in should stir their "nest." Rendezvous with us back at the Meadyard--quickly--after.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 4 mapped points
Isle of Dorn map showing where to go for Poking the Spider NestTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2248 74.8 42.3

Coordinates

  • Turn-inIsle of Dorn 74.8, 42.3/way #2248 74.8 42.3
  • Objective areaIsle of Dorn 74.5, 41.0/way #2248 74.5 41.0
  • Objective areaIsle of Dorn 75.1, 38.8/way #2248 75.1 38.8
  • Objective areaIsle of Dorn 75.3, 43.1/way #2248 75.3 43.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 630 yards west
  • Rambleshire, Isle of DornAlliance and Horde · about 1,500 yards north-west
  • Dornogal, Isle of DornAlliance and Horde · about 2,300 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north
  • Objective areaabout 200 yards north
  • Objective areaabout 60 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

The First Blow

Part 7 of 10.

Previous: Evacuation Area · Next: Bring the Thunder

  1. 1Group Effort
  2. 2Calling the Stormriders
  3. 3Lasting Repairs
  4. 4To the Meadery
  5. 5Lay the Trap
  6. 6Evacuation Area
  7. 7Poking the Spider Nest
  8. 8Bring the Thunder
  9. 9Return to the Coreway
  10. 10Recompense

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Evacuation AreaIsle of Dorn · Level 70-73

    Look, you can blow up my life's work if it is our only choice, but I will not put my workers in danger. This was the path we all chose, but I won't have them sacrifice themselves to fire or nerubians for it. Tell them that I said they need to get out of here immediately.

After this quest

Taken from the storyline's own step order.

  • Bring the ThunderIsle of Dorn · Level 70-73

    The nerubians will strike out in anger and pride--which is exactly what we want. They will swarm the meadery soon, seeking to punish us for attacking their burrow. We will hold them here on the ground while you take to the skies. When Zirix appears to command his army, we will light the fuses.

The storyline at a glance

The First Blow has 10 steps, from Group Effort to Recompense.

Maps its steps are placed on (steps per map): Isle of Dorn (10).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.