For some reason, I didn't get an extra action button popping up when I picked up the keg, as I should have. I abandoned the quest and tried again. It still didn't work. (Maybe an addon issue? Not sure. The extra action button worked fine for other quests).
If you have that problem as well, you can make a macro.
/click ExtraActionButton1
Put that on your spellbar and if you click on it, you will see the spell circle and be able to aim it at the correct location on the cobwebs covering the cave.
Quest
Poking the Spider Nest
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This comment deserves soooo many upvotes! This quest was driving me crazy because no action button popped up. Thank you! <3
Thank you - this was driving me crazy the last minutes... ^^
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78543))
What to do
Description
The meadery is evacuated and the explosives are primed. It is time to bait the nerubians into our trap. Your compatriot is by the nerubian burrow north of here. She told me her directive is to keep watch over it in case the nerubians make a move before we are ready. So far they have not made a move and may now need... coaxing. Take a keg of cinderbrew to the burrow. Tossing it in should stir their "nest." Rendezvous with us back at the Meadyard--quickly--after.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 74.8 42.3
Coordinates
- Turn-inIsle of Dorn 74.8, 42.3
/way #2248 74.8 42.3 - Objective areaIsle of Dorn 74.5, 41.0
/way #2248 74.5 41.0 - Objective areaIsle of Dorn 75.1, 38.8
/way #2248 75.1 38.8 - Objective areaIsle of Dorn 75.3, 43.1
/way #2248 75.3 43.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Flight Training 103 about 170 yards
- Hot Wax about 230 yards
- Mite Not Right about 230 yards
- Beebiter about 230 yards
- Hot Pollenate-o about 230 yards
- New Home, New Candle! about 230 yards
- Paying Respects about 410 yards
- Honey and Clay the Pain Away about 670 yards
- Lost Delivery about 670 yards
- To Wake a Giant about 700 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Durgaz Cabin, Isle of Dorn
- Rambleshire, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Other quests on the Isle of Dorn map
Storyline
The First Blow
Part 7 of 10.
Previous: Evacuation Area · Next: Bring the Thunder
- 1Group Effort
- 2Calling the Stormriders
- 3Lasting Repairs
- 4To the Meadery
- 5Lay the Trap
- 6Evacuation Area
- 7Poking the Spider Nest
- 8Bring the Thunder
- 9Return to the Coreway
- 10Recompense
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Evacuation Area
Look, you can blow up my life's work if it is our only choice, but I will not put my workers in danger. This was the path we all chose, but I won't have them sacrifice themselves to fire or nerubians for it. Tell them that I said they need to get out of here immediately.
After this quest
Taken from the storyline's own step order.
- Bring the Thunder
The nerubians will strike out in anger and pride--which is exactly what we want. They will swarm the meadery soon, seeking to punish us for attacking their burrow. We will hold them here on the ground while you take to the skies. When Zirix appears to command his army, we will light the fuses.
The storyline at a glance
The First Blow has 10 steps, from Group Effort to Recompense.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.