Quest
Return to the Coreway
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78545))
What to do
Description
We dealt a heavy blow to the nerubians. But Baelgrim... <Adelgonn pauses to compose herself.> He was infuriatingly rigid and we argued ceaselessly, but in the end... he was a defender of our people--all of them. Baelgrim sacrificed himself to vouchsafe the Isle of Dorn from the nerubians. Everyone needs to know that--and we can't let the nerubians force our hand like that again. Go back to Merrix in Dornogal. Tell him we will come soon. We just... need a moment here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2248 45.3 47.0
Coordinates
- Turn-inIsle of Dorn 45.3, 47.0
/way #2248 45.3 47.0 - Objective areaIsle of Dorn 75.1, 43.8
/way #2248 75.1 43.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dornogal map
- Hypocenter
- The Voice of the Speakers
- Urban Odyssey
- A Sassy Arathi
- The Trial of Style
- Delve Hunter
- Worldsoul: Cinderbrew Meadery
- Worldsoul: The Rookery
- Worldsoul: The Stonevault
- Worldsoul: Darkflame Cleft
Other quests whose map markers the client places on Dornogal.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Freywold Village, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Dornogal map
Storyline
The First Blow
Part 9 of 10.
Previous: Bring the Thunder · Next: Recompense
- 1Group Effort
- 2Calling the Stormriders
- 3Lasting Repairs
- 4To the Meadery
- 5Lay the Trap
- 6Evacuation Area
- 7Poking the Spider Nest
- 8Bring the Thunder
- 9Return to the Coreway
- 10Recompense
Also part of: Catch Up: War Within: Wrapper 2 (part 16 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bring the Thunder
The nerubians will strike out in anger and pride--which is exactly what we want. They will swarm the meadery soon, seeking to punish us for attacking their burrow. We will hold them here on the ground while you take to the skies. When Zirix appears to command his army, we will light the fuses.
After this quest
Taken from the storyline's own step order.
- Recompense
We heard the echo of the explosion from here. I presume you have found victory, but your solitary arrival suggests not all is well. What happened?
The storyline at a glance
The First Blow has 10 steps, from Group Effort to Recompense.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.